Jump to content

Home

Reasons for lag on all connection types


Bad-Co

Recommended Posts

there is a little publicised bug in the q3 engine (which effects JK2/MOH and RTCW) that, briefly, presumes clients on the same class A are connecting via a LAN. In this case it uses a different protocol with LAN style bandwidth settings to communicate to the server. this causes some error messages including CL_ParcePacketEntities and some totally jerked playing experience for 56k users.

 

 

Basically

if you ip is 213.23.34.122

and you connect to a server with the ip 63.32.32.43 you'll be OK

 

but.... connect to 213.xx.xx.xx and you'll lag.

 

 

As rtcw and MOH have been patched and this still hasn't been fixed, I'd say it might be irrepairable but i'm hoping if it is Raven will take notice and sort it or at least document the problem.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...