Jas113 Posted April 10, 2002 Share Posted April 10, 2002 hey i keep gettin a crash with Jedi Knight 2 when ever i try to start a NEW single player game, i have done everything, repaired WInXP,reinstall video driver (23.11 and 28.32 nvidia), reisntalled sound drivers, i have a GEFORCE 2 MX 400 64MEG CARD. i get this exact error... JK2: v1.02a win-x86 Mar 4 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: E:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) E:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) E:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 14685 files in pk3 files execing default.cfg execing jk2config.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: E:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'D:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded *** IGNORING OPENGL EXTENSIONS *** GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/3DNOW! GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 0 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: multiple glArrayElement texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 3 texture bits: 16 lightmap texture bits: 0 multitexture: disabled compiled vertex arrays: disabled texenv add: disabled compressed textures: disabled compressed lightmaps: disabled texture compression method: None anisotropic filtering: disabled Initializing Shaders ----- finished R_Init ----- ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ------- sound initialization ------- Initializing DirectSound locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x86e8060 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started UI menu load time = 648 milli seconds ------ Server Initialization ------ JK2: v1.02a win-x86 Mar 4 2002 Server: kejim_post RE_Shutdown( 0 ) Initializing Shaders ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- --------------------------- FS_ReadFile with empty name help i really want to ply this. can someone or an Admin help me. Thx a lot Link to comment Share on other sites More sharing options...
Jas113 Posted April 13, 2002 Author Share Posted April 13, 2002 bump Link to comment Share on other sites More sharing options...
sivrak Posted April 13, 2002 Share Posted April 13, 2002 Same thing here, please help! Link to comment Share on other sites More sharing options...
BunnyTea Posted April 13, 2002 Share Posted April 13, 2002 <sigh> more problems with the game it seems... i wish i had an answer for u... Link to comment Share on other sites More sharing options...
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