Aeon Posted April 10, 2002 Share Posted April 10, 2002 Well, changing SP skins, MP skinning, and even changing bot attributes in MP are all fairly simple at this point. What i'm having a problem with is locating a file that contains Kyle's atributes in Single Player. (Or even in Dev mode). By attributes i mean all the MP bot attributes, like acceleration, sabercolor (and yes, i'm aware of the sabercolor cmd), reactions, health, vfov, race, torsoPitchrage, etc. Anyone ventured this far yet? Any help would be greatly appreciated. Thanks in advance. Link to comment Share on other sites More sharing options...
decoder Posted April 10, 2002 Share Posted April 10, 2002 Isn't that in the NPCS.cfg in /ext_data ? Link to comment Share on other sites More sharing options...
Aeon Posted April 10, 2002 Author Share Posted April 10, 2002 Well, apparently the NPCs.cfg only affects Non Player Characters (NPCs)... probably where they got the filename. :-) Anyone else? Link to comment Share on other sites More sharing options...
Aeon Posted April 10, 2002 Author Share Posted April 10, 2002 While i'm sorta on the subject, i want to mention that i'm almost positive that thre's a block (sabers) command in the game. Well, maybe i'm not that sure, but i see the CPU doing it all the time in SP... the opponent will hold the saber up horizontally and block attacks. I'm convinced that there's a way to do this in devmode, but i can't seem to figure it out. Lastly, i was wondering about value limits on cvars, like g_saberAutoBlocking, etc.... i.e. would i be able to set it to, say, 999? I tried it, and it makes no discernible difference... i even tried setting it to 0 with the same effect (none). Any help on this as well? Link to comment Share on other sites More sharing options...
Rajess MoDuron Posted April 10, 2002 Share Posted April 10, 2002 My guess is that those changes HAVE an effect, but the effect needs something else to be activated. Probably will all be explained when the SDK comes out. I think all the answers I've ever needed in my life will be given when the SDK comes out. It's like Waiting for Godot. Seth Link to comment Share on other sites More sharing options...
Aeon Posted April 10, 2002 Author Share Posted April 10, 2002 bump Link to comment Share on other sites More sharing options...
Aeon Posted April 12, 2002 Author Share Posted April 12, 2002 Applying some bumpification to this thread... if only to light a fire under these SDK people. :-P Seriously, though, have any of you come across anything yet? I've searched all the pk3 files i can open and i see nothing that allows us to make changes to SP Kyle attributes. Changing the skin is no problem... but in fact i don't even see a file that would even contain kyle's Sp attributes... there's gotta be one. I would love to change his reaction speed and evasion value. Help? And Raven: hurry up!!! :-) Link to comment Share on other sites More sharing options...
Aeon Posted April 12, 2002 Author Share Posted April 12, 2002 And the bump-athon continues... BTW, what's the latest word on when the development tools will be released? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.