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Polygon edges on Prisoner model's face?


Prox Kolari

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Hi all. I was testing a skin I made, and I noticed that, when viewed from the front, the Prisoner model has an open seam on either cheek, through which you can see what's behind him. Has anyone else noticed this? It can't be my skin, because I'm seeing it on the default prisoner as well.

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That may work in ModView, but in game the problem remains.

 

And I think you were closer on that head1/head2 thing, but I copied my new face to both, filled in all possible holes, and the problem's still there. It's almost like the model itself is poorly fitted. I need to experiment more, like making the whole image a solid color and see if there's still a gap...

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Better question: the prisoner has two faces, right? How do you force one or the other? Is only one used in multiplayer? I've been testing my skin and found that, without apparent reason, sometimes the face looks good and sometimes the dimensions are messed up, like the eye models are too big. Are there two sets of head *models* for the prisoner or am I tripping?

 

I really want to fix this gap problem.

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