Nelinator Posted April 10, 2002 Share Posted April 10, 2002 I am at the point where you are searching for the shield array on the doomgiver and you come across a turret you can control and shoot at tie fighters as they pass by. Seems to me there should be a starfield as a background to those tie fighters flying by, but I get a pale yellow background instead. I also notice this in the big window on the deathstar mp map in the hangar. Anyone else notice this? Is there supposed to be a starfield in these places? Link to comment Share on other sites More sharing options...
Boba Dave Posted April 10, 2002 Share Posted April 10, 2002 I've not had that problem on the deathstar mp map, haven't got to the part where you shoot the Tie Fighters so can't comment on that. Link to comment Share on other sites More sharing options...
Econ Posted April 10, 2002 Share Posted April 10, 2002 There was a comment about certain video cards not being able to draw a star lite background and It would appear to be different color of sorts. I believe it was the Geforce 4 cards that had this problem and the fix was not to use the Detenator drivers but use an older version driver.. I cant help you much because but I have a Gf 4 and the newest Det. drivers and I have not had a problem.. Good luck Link to comment Share on other sites More sharing options...
Nelinator Posted April 10, 2002 Author Share Posted April 10, 2002 I have a Geforce 3 ti200 64 mb card. I am currently running with the 27.70 drivers. Haven't gotten around to updating them yet. I will have to try that... Link to comment Share on other sites More sharing options...
Graphicsgod Posted April 10, 2002 Share Posted April 10, 2002 I've had this problem with my old Geforce2 (which is the same card as the Geforce4 MX, BTW) before my Geforce3. Certain drivers made skybox type skies (an example would be Q/Q2/Half-life/etc.. skies vs Quake3 skies) give off a HOM'ing (Hall Of Mirrors) like effect. I had this problem with Quake3:TA (they used the old skiebox effect in most of they'er maps). The normal shader effect of the texture of skies moving worked ok, but when a map used the skybox effect I got the HOM. I fixed it by downloading different drivers. Link to comment Share on other sites More sharing options...
Belial6672 Posted April 10, 2002 Share Posted April 10, 2002 I have the same vid card as my brother (almost same setup as well..motherboard etc) which is a hurcules geforce 3. We are both running 23.11 det's on them and I didnt have the problem described here but my brother does....weird hey Belial Link to comment Share on other sites More sharing options...
thrEEpaGe Posted April 10, 2002 Share Posted April 10, 2002 i experienced the same problem in that level, as well as the window/mirror thingy in the last level just showing up as white... Link to comment Share on other sites More sharing options...
Digital_Ronin Posted April 10, 2002 Share Posted April 10, 2002 Wasn't there something about turning off 'fastsky' in the options to fix that? Can't remember exactly.... ^_^* Digital_Ronin Link to comment Share on other sites More sharing options...
Skellington Posted April 10, 2002 Share Posted April 10, 2002 Yes, set the draw fastsky option to 0 in the config file, and all will be right with the world. Link to comment Share on other sites More sharing options...
thrEEpaGe Posted April 10, 2002 Share Posted April 10, 2002 ah...i havent been following the support forums, so sorry for repeating a thread (i know im the first one =P) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.