Prophet Posted April 12, 2002 Share Posted April 12, 2002 Long way to go on it yet. The model itself still needs a backpack, and the limbs will need repositioned, but I've tried to give the joints detail so this should not be a problem. Just posted this to see what everyone thinks, and if there are any glaring errors with the mesh. Link to comment Share on other sites More sharing options...
Joruus Posted April 12, 2002 Share Posted April 12, 2002 Nicely done. How many polys? Is it already set up for skeletal animation? Or is that just a base model? Link to comment Share on other sites More sharing options...
Prophet Posted April 12, 2002 Author Share Posted April 12, 2002 just the base model atm, will be applied to the existing raven skeleton. 2600 polys so far, I understand the advisable limit is 3000 so i hope im not wrong with that number Link to comment Share on other sites More sharing options...
VaMp][r3 Posted April 12, 2002 Share Posted April 12, 2002 thats cool post it when it finsh i want it Link to comment Share on other sites More sharing options...
MessiahErebus Posted April 12, 2002 Share Posted April 12, 2002 how exactly are you planing to set up the skeletal animation? I have a mandalor model that is finished, but i do not know how to set up a skeleton at all. Link to comment Share on other sites More sharing options...
SkataN Posted April 12, 2002 Share Posted April 12, 2002 Same here, im very good low-poly modeler but don't know how to get it ingame with a working skeleton. Link to comment Share on other sites More sharing options...
Tems Posted April 12, 2002 Share Posted April 12, 2002 looking good. fyi theres a q2 converted to q3a model of the battle droid. imho its pretty good. at first i thought this was the same one. just lettin ya know. keep it up. -Tems Link to comment Share on other sites More sharing options...
Prophet Posted April 12, 2002 Author Share Posted April 12, 2002 I know of it. The q2 battledroids (there 2) are 800 and 1200 polys, which is a bit low for jkii. Plus, I really wanted to make my own. Link to comment Share on other sites More sharing options...
Roach604 Posted April 12, 2002 Share Posted April 12, 2002 looks really good so far. My only criticism have to do with the chest area, but I don't think I can properly critique that until the backpack is on... the chest area looks tiny without it. But I think the shoulders could do with some tweaking... make em bigger, basically. Ooh, and I think the legs should be a little more spindly. Either than that, looks great! You must've had really good refs, cause nothing else catches my eye. Be sure to post meshes when you're done too, so us skinners can get to work! Link to comment Share on other sites More sharing options...
Severian Posted April 12, 2002 Share Posted April 12, 2002 I'm guessing that this would be for a SP mod of Episode 1? Sure enough, you could use it in MP, for a fire-fight, but it would be an absolute ***** to animate for saber attacks, wouldnt it? Keep in mind, I know absolutely nothing about modelling or animating, so be kind in your responces Although I must admit, that looks damn good! Out of curiosity, what did you use to make it? Link to comment Share on other sites More sharing options...
Prophet Posted April 12, 2002 Author Share Posted April 12, 2002 Actually, I made it because I wanted to. It's not for any mod, though if any mod does want it, email me. I was planning on adding a little extra that replaces the stormtroopers in SP with these just for fun The SP and MP models for the game are the same, which means this will work for both. As for animating, all the existing models in JKII get their animations from one file which will hopefully be useable with this mesh. Basically means once the skeletons set up, i wont have to worry about the individual animations (i hope). This was the main reason why I never had a go at building player models before (this is my first). If this is the case, kudos to raven for making modelling a much easier experience! Edit: just saw the last bit. This was built entirely in Milkshape, though 3ds MAX will be needed to convert it to the game. Link to comment Share on other sites More sharing options...
Roach604 Posted April 12, 2002 Share Posted April 12, 2002 you did this in milk****?!?! Kudos to you then..... most milkshape models I've seen are ugly as sin. Link to comment Share on other sites More sharing options...
Lime-Light Posted April 13, 2002 Share Posted April 13, 2002 There's nothing wrong with milkshi-.....err Milkshape. I use it and I get decent models. Great model, but I think a lot of polys could be rid of with a well-detailed skin (nothing wrong with less polys if it looks the same) Link to comment Share on other sites More sharing options...
VaMp][r3 Posted April 13, 2002 Share Posted April 13, 2002 but that would be cool for amod u and a couple othere vs droid after droid on naboo or something and they only have blasters + = + Link to comment Share on other sites More sharing options...
Danica Posted April 13, 2002 Share Posted April 13, 2002 heheh nice model....now for your next challenge...the SUPER battledroid!! Link to comment Share on other sites More sharing options...
thegoose Posted April 13, 2002 Share Posted April 13, 2002 the model looks good will you model the battle droid blaster to go with it and where did that pic of the Battle Droids come from? the EP2 Attack of the Clones :alone: Link to comment Share on other sites More sharing options...
22_InFeRnO_22 Posted April 13, 2002 Share Posted April 13, 2002 I dont get it... Some people go nuts over skins that are well, pretty plane... But for this, you get little reaction like, nice, good work, stuff like that. Just look at it !!! its not just a skin, its whole new model that looks amazingly like the one in the movie! I just wanna say AMAZING JOB MAN !!!! Can't wait to see this animated! Link to comment Share on other sites More sharing options...
Roach604 Posted April 13, 2002 Share Posted April 13, 2002 the photo is of the battle droid props during filming at Lucasarts, I beleive. and it's not that I lack enthusiasm, but I felt Prophet would appreciate constructive criticism more than "w00t! looks secksy! j00r r god, d00d!" Link to comment Share on other sites More sharing options...
Pid Posted April 13, 2002 Share Posted April 13, 2002 At Lucasarts? I think you mean Lucasfilm. I had that Battledroid for Half-Life once myself. It was pretty cool - three different versions. A Battledroid with backpack, Command driod (yellow stripes) and this other one (red stripes) that don't have backpacks. If it looks good you could donate it to those people making the Episode II MOD. Try making a destoryer driod or even a Super Battledroid (pics available at starwars.com). Link to comment Share on other sites More sharing options...
Danica Posted April 13, 2002 Share Posted April 13, 2002 Prophet please read your pms! Link to comment Share on other sites More sharing options...
Prophet Posted April 13, 2002 Author Share Posted April 13, 2002 Originally posted by Pid At Lucasarts? I think you mean Lucasfilm. I had that Battledroid for Half-Life once myself. It was pretty cool - three different versions. A Battledroid with backpack, Command driod (yellow stripes) and this other one (red stripes) that don't have backpacks. If it looks good you could donate it to those people making the Episode II MOD. Try making a destoryer driod or even a Super Battledroid (pics available at starwars.com). I'm planning on making all colours for the skins of this droid. As for the droideka it would be pretty tough to animate, but would be supremely cool, so theres a possibility. The super battle droid I really can't stand, so I don't really want to make that. Link to comment Share on other sites More sharing options...
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