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How can I bind an attack to a key??


ineluki

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G'day

 

I saw that some guy had bound the numpad keys to all the special attacks but lost the url.

 

I was wondering how I can bind the "Forward jump, downward hack" to a key? This is the killer move in heavy stance. For some reason I can never do this move online but it works fine against bots and on my Lan. Is there a lag issue with the key timings?

Anyway if some1 could tell be how to make binding/alias for this attack it would be great.

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The easiest way is to edit your Multiplayer config file in your game directory. You might want to back up the origional before you make too many changes though. Its in the \gamedata\base\ directory and its called jk2mpconfig.cfg. Open it with notepad and make the changes you want. Once you see it, making changes will be self expanitory.Saves you from a lot of typing each time you start a game. Hope this helps.

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Thanks, but I know how to do that.

 

What I want to know is how to make a bind for the "superchop"

 

The manual says its forward +attack +jump when bound to a key this only works about 1 out of 5 tries.

 

In the text under the move it says to press the attack button before jumping forward. So I tried +attack +forward +jump, didn't work, tried +attack wait +forward +jump, didn't work.

 

I then proceeded to try about 10 other combinations with no success, all the combinations I tried would do the move about 1 out of 5 times. I've seen a .cfg file somewhere that had the numpad keys bound to special moves, what I want to know is the excact code to get the superchop working EVERY time, not 1 in 5. 1 in 5 in a duel is not good.

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Er, I don't think you can do the heavy stance's leap attack like that. It is most definitely not just forward +attack + jump at the same time. You have to wait till the attack is about half over before you jump, which will screw up any attempts to program in a move for it. And you really don't want it to be bound to a key anyway. The cool part about the move is that it adds extra range and the _possibility_ of a one hit kill. If you're doing it every time people are going to catch on and wait, then come in when you're vulnerable.

 

But, if you really want to, I'd go to the Q3 forums and ask for some sort of wait or pause command that takes in a number of microseconds or something like that before going to the next command.

 

- [PMV] Joker

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Ahh.. you can do it with a bind.. I've talked to ppl who have bind, but they wouldn't tell me what the order was.. Why the hell does the manual say forward +attack +jump if thats not the combo!!??

 

If you need to wait after the attack to do the forward jump, thats what the wait command is for as in:

bind f "+attack; wait; +forward; +moveup" or;

bind f "+attack; wait; wait; +forward; +moveup"

 

I know this move can be bound to a key, so someone must know what the command is. And why does it work 1 in 5 times from just pressing the 1 key!!??

 

I'm not trying to do it everytime, I CANT do it with the lag I have because it screws up the timing of me pressing keys. If I had a bind to do it, the timing would not get stuffed up. And I'm not one of those morons who only uses that move, I actually dont like it much, but you need it to counter some playing styles. Like the ppl who crouch in the one spot and do the upward stab.

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you could do an advance script that would make the forward button a toggle button. it could be done but it would take someone about 15 minutes or so to write the script for it. wouldnt you have to make an alias for the forward bind and then have the alias and the jump command in the same binding.

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first off,..Im not sure about this so dont get pissed at me, im just starting to learn how to bind.

 

Jedi Knight II runs off of the Quake 3 engine, and therefore alias WILL NOT WORK EVER, that command is for the HL console, so there fore i think that this should work

==============================================

set heavyattack "+forward; wait; +attack; wait; -forward; wait; +jump; wait; -attack; -jump"

 

bind kp_end "vstr heavyattack"

 

*kp_end is what the console recognizes as the numberpad 1

 

:saberg: phr33d0m :saberg:

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When i use the bind:

 

set heavyattack "+forward; wait; +attack; wait; -forward; wait; +jump; wait; -attack; -jump"

 

bind kp_end "vstr heavyattack"

 

 

It always says unknown command -jump, does anyone know how to fix this???

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Buy a Noostromo 50 keypad, it can bind a key to like 25 key comos, and you can adjust the milli seconds between keystrokes.

It's pretty cool, although takes the fun out of predictability. The less robotic you make the game the more fun, as winning isn't everything, if you want to win all the time just name a bot with your name and set up a server, just kidding.

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Originally posted by qazzaq

When i use the bind:

 

set heavyattack "+forward; wait; +attack; wait; -forward; wait; +jump; wait; -attack; -jump"

 

bind kp_end "vstr heavyattack"

 

 

It always says unknown command -jump, does anyone know how to fix this???

 

set heavyattack

 

so , if I want to bind the other stances could I just do

 

/bind b heavyattack

/bind n mediumattack

/bind m lightattack

 

or does 'set' have to be in there? Anyone tried that yet? I want to bind a stance to a key. So I don't have to cycle through to get to the one I want. As soon as I get my new video card , I'll try it out I guess.

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Personaly, I hope this never works... That nostromo keypad sounds bad enough.. But perfect combo via a single keypress.... There is a reason that the combos require timing and skill.... Cause they are powerfull and SHOULD NOT be spammed all over... Oh well

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Dont know about you but I wouldnt want a bind. Sometimes i start my swing to do a heavy and for some reason it might turn out i dont want to follow it through. If i bound a key to do it, i couldnt stop. Binding a key puts you at a disadvantage. Learn how to do it every time, your timing is just off. I have no problem doing it on the mark whenever i want, probably with more accuracy then a bind. Binds like that are iffy things, maybe i want to start my heavy attack from a left swing rather then an overhead chop. You limit yourself with the bind, it gives you no advantage and just hurts yourself in the long run.

 

Sundevil

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Originally posted by qazzaq

It already works D66, I just dont know how. The reason i want to find out is because its virtually impossible to kill people who know how to do it.

 

Hate to disagree with you, Qaz, but you're wrong on this point.

 

A player who uses their head, and knows the moves and when to use 'em, will come out ahead of a bind fiend the majority of the time.

 

Look at HL, and the Quake series. Aside from weapon binds (where it's just one key to get the weapon you want), most of the *true* "l33t" players didn't script their attacks. What happended when they did was that they became predictable.

 

That's what you would be giving up, unpredictablity, and you couldn't say that you were truly as good as your score. Just as good as your scripts.

 

In most FPS, your ability to adapt is key to your success. For example, if all you know is the DFA move in JO, you'll find you'll have a very hard time with someone who knows how to counter it. Now, if you do the move the same way everytime, you'll be toast before you know it.

 

Of course, if you really want to do this, there's nothing stopping you (except scripting chops). Still, it's my opinion that while you may have initial success, you will only go so far due to the static nature of your 'scripted style'.

 

Cheers, and good luck, m8....

 

Tek.

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