NinjaDeath Posted April 13, 2002 Share Posted April 13, 2002 Hello, I have downloaded the Darth Maul Model but do not know how to incorporate it into the game. Please help!!!! Link to comment Share on other sites More sharing options...
Jedi Boike Posted April 14, 2002 Share Posted April 14, 2002 if you downloaded the Darth Maul mod in zip format then open it up, you should see a .pk3 file in there with a readme! The readme should say to extract the .pk3 file in the base directory of the folder in which you installed Jedi Outcast. (Default= <c:/program files/Lucasarts/Jedi Outcast/game data/base> I think!) Once the .pk3 file is there JO will automatically use it on startup! Jedi Boike Link to comment Share on other sites More sharing options...
dan123 Posted April 20, 2002 Share Posted April 20, 2002 Yeah, but how to use mods via the in-game SETUP->MODS->LOAD MOD menu? ???? Link to comment Share on other sites More sharing options...
L2.0 Posted April 20, 2002 Share Posted April 20, 2002 Uhm, that's for Total Conversion, Single Player, and mutiplayer mods... (think q3f to quake3, flf to halflife, tfc to halflife, qwtf to quake, etc.) Link to comment Share on other sites More sharing options...
dan123 Posted April 21, 2002 Share Posted April 21, 2002 I know how to create mods by creating .pk3 files in the GameData\base directory. The problem is that, when you use this method, the mods are "always on". (You have to manually edit the file structure to turn it off.) To clarify my above question, how do you make/modify mods so that they can be accessed/selected/turned on via the in game mod menu? Also, is there a command line option to turn on specific mods? I would love to be able to load mods directly with shortcuts. .............................. Link to comment Share on other sites More sharing options...
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