Guest Kvan Posted August 21, 2001 Share Posted August 21, 2001 Originally posted by Darth_Rommel Mercenary... Where do you find all these templates, Kvan? http://www.SWRPGNetwork.com Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 21, 2001 Share Posted August 21, 2001 Originally posted by Kvan Also I forgot to mention, Could you guys post your names of your characters, age, height, weight, eye color, hair color, skin color. They aren't that important but we should have them. And for thoughs of you that I don't what you are yet, just post that too, thanks Age: 31 How long do trandoshan live? Height: 2.2 metres Weight: 238 lbs How much do they weigh? Eye Colour: Blue (The abnormality of green or blue eyes is looked upon as a status symbol in the Trandoshan culture) Hair Colour: None Skin Colour: Light brown/ tan Kvan: I found this... I'm not sure it useful though TRANDOSHAN Trandoshans are large, reptilian humanoids from the planet Trandosha (or Dosha). They have supersensitive eyes that can see into the infrared range and the ability to regenerate lost limbs when they are young. They also shed their skin. Trandoshans are a warlike species who allied early with the Empire, taking Wookiees as slaves. They value hunting above all else and worship a female deity known as the Scorekeeper, who awards jagannath points to Trandoshans based on their success or failure in the hunt. They have a difficult time manipulating delicate objects with their relatively clumsy clawed hands. The bounty hunter Bossk, and his father Cradossk (one-time head of the Bounty Hunters Guild) were both Trandoshans. Trandoshans can use their heightened sense of smell to 'scent' for a particular person, determining if that person has passed through the area recently. Trandoshans can also use their claws in combat, inflicting long, dripping wounds with 'tear'. Trandoshans gain a +1 to strength and -1 to dexterity. Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 21, 2001 Share Posted August 21, 2001 Ooops... here's more: SCENT Syntax: scent (player) This skill allows a Trandoshan to determine if has been in that area recently. This skill is only useable by Trandoshans. TEAR Syntax: tear (target) Trandoshans can inflict terrible bleeding wounds on their victims using their dreadful claws in combat. While the initial damage is not large, the wounds continue to bleed for some time, thus weakening the Trandoshan's victim. This skill is only useable by Trandoshans. Oh and Kvan... this site maybe helpful: http://mud.8m.com/races.html Link to comment Share on other sites More sharing options...
Guest Kvan Posted August 21, 2001 Share Posted August 21, 2001 Yup Trandoshans are pretty nasty! Actually Rommel, I can't find most of the stuff you posted in the book Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 21, 2001 Share Posted August 21, 2001 ooo... Kvan look! A site that lists all of the special powers: http://deathstar.dmatech.com/~swmud/help/commands/races/racecommands.html I found all this stuff on assorted sites, so... I could probably be wrong about alot of it Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 21, 2001 Share Posted August 21, 2001 Kvan... do I have to be the same character forever? Link to comment Share on other sites More sharing options...
Guest Kvan Posted August 21, 2001 Share Posted August 21, 2001 Originally posted by Darth_Rommel ooo... Kvan look! A site that lists all of the special powers: http://deathstar.dmatech.com/~swmud/help/commands/races/racecommands.html Hehehehe.. Rommel, your actually looking at MUD site. That isn't the rules we will be using Link to comment Share on other sites More sharing options...
Guest Felix29 Posted August 21, 2001 Share Posted August 21, 2001 I've never played before.... but you say that you'll teach us newbies, so I'll be a Defel (wraith), or a Dug. My class will be scoundrel... okay? Does our chosen species have to be sentient? Link to comment Share on other sites More sharing options...
Guest Kvan Posted August 21, 2001 Share Posted August 21, 2001 Originally posted by A-WING Guy I've never played before.... but you say that you'll teach us newbies, so I'll be a Defel (wraith), or a Dug. My class will be scoundrel... okay? Ok, Cool! Thanks for joining! I'll try and find a Defel, but if not I do have a Dug template Scoundral is cool! What type of job do you want? Link to comment Share on other sites More sharing options...
Guest Felix29 Posted August 21, 2001 Share Posted August 21, 2001 Um... what jobs do I have to choose from? Maybe I'll be a bartender Link to comment Share on other sites More sharing options...
Guest Gamma732 Posted August 21, 2001 Share Posted August 21, 2001 Ok, its a Gand merc.... Name: Aaryik Naerril Age: ???(I'll get back to you on that) Height: 5'7 Weight: 147lbs Eye Color: Brown(Compound Insect eyes) Skin color: Greenish-brown Hair Color: None(Wears a breath mask) I'll get back to ya with the age, I'm not sure what their lifespan is now...Tell me if any of that is wrong for a Gand. Hehehe Am I the only one with a name? Link to comment Share on other sites More sharing options...
Guest Kvan Posted August 21, 2001 Share Posted August 21, 2001 Well for the most part you can just make up a job. Is Bartender what you want? Link to comment Share on other sites More sharing options...
Guest Felix29 Posted August 21, 2001 Share Posted August 21, 2001 Well... I guess so. How do different jobs affect you? As a bartender would I have a higher ranking in say, social skills? Link to comment Share on other sites More sharing options...
Guest Kvan Posted August 21, 2001 Share Posted August 21, 2001 Originally posted by Gamma732 Ok, its a Gand merc.... Name: Aaryik Naerril Age: ???(I'll get back to you on that) Height: 5'7 Weight: 147lbs Eye Color: Brown(Compound Insect eyes) Skin color: Greenish-brown Hair Color: None(Wears a breath mask) I'll get back to ya with the age, I'm not sure what their lifespan is now...Tell me if any of that is wrong for a Gand. Hehehe Am I the only one with a name? That looks good! You know Gands talk in the third person right? Link to comment Share on other sites More sharing options...
Guest Kvan Posted August 21, 2001 Share Posted August 21, 2001 Originally posted by A-WING Guy Well... I guess so. How do different jobs affect you? As a bartender would I have a higher ranking in say, social skills? Yeah if your a bartender you should have higher social skills, like a Scoundral has. Link to comment Share on other sites More sharing options...
Young David Posted August 21, 2001 Share Posted August 21, 2001 Okay ... I figured some things out. I just hope I'll be permitted. I haven't figured naming and things like that out. Just the stats: Ryn Ryn are a nomadic species hailing from an unknown region of the Core. They are descended from flying mammals, and are covered in short, bristly hair that is often of varying color. Ryn have a reputation of being thieves and confidence men, but are usually good to get along with. In addition to wearing outlandish and sometimes vulgar fashions, they have tremendous music aptitude - which likely evolved along with their perforated, flute-like beak. -------------------------------------------------------------------------------- d20 stats: +2 Wisdom, -2 Charisma. Ryn are very well versed in the workings of cultures across the Galaxy. While their nomadic nature has given them a good amount of practical knowledge, their secrecy and reputation as con men and ne'er-do-wells has bred prejudice among the rest of the galaxy. Medium-size: As medium-size beings, Ryn have no special bonuses or penalties due to their size. Ryn base speed is 10 meters. Prehensile Tail: Ryn have limited use of their tails. They have enough control to move relatively heavy objects (under 90 kilograms), but the control is not fine enough to perform fine manipulation (for example, to aim a weapon). Perceptive: Ryn gain the Sharp-eyed feat for free. Automatic Languages: Ryn, Basic. And ofcourse, my ship: YT-1210 Light Freighter The first upgrade of the YT-1200 (featuring a shield generator and a faster hyperdrive), this freighter had a fairly short production run because its innovations led to the YT-1300 only a few decades later. Nonetheless, it has been very common throughout the Galaxy for over two centuries. -------------------------------------------------------------------------------- d20 stats: Craft: Corellian Engineering Corporation YT-1210 Transport Class: Transport Cost: 20,000 (used) Size: Small (35 m) Crew: Normal +2 (2 crew) Passengers: 4 Cargo Capacity: 100 tons Consumables: 2 months Hyperdrive: x2 (backup x16) Maximum Speed: Attack Defense: 21 (+10 armor, +1 size) Shield Points: 30 Hull Points: 120 DR: 10 Weapon: Laser cannon Fire Arc: Turret Attack Bonus: +5 (+1 size, +2 crew, +2 fire control) Damage: 4d10x2 Range Modifiers: PB +0, S +0, M/L n/a Okay, maybe I'm too demanding. But can I be a spacer? It is not listed in your list, but there are spacer in the SW universe. Not a smuggles. Just someone who tries to make his money with transporting goods and people ... Link to comment Share on other sites More sharing options...
Guest Felix29 Posted August 21, 2001 Share Posted August 21, 2001 Oh... how do we figure out ages? I have no idea how long a Defel lives Defel... mercenary (class: soldier) I guess (why would you have an invisible bartender? ) Name:Ofvatra Vslang Age: 24 (a guess) Height: 1.5 metres Weight: 152 lbs. Eye Colour: Red Skin Colour: Covered in fur (only visible in ultra violet light) Hair Colour: Black fur (only visible in ultra violet light) Link to comment Share on other sites More sharing options...
observer_20000 Posted August 21, 2001 Share Posted August 21, 2001 Ok, I've been in a few online RPGs before, I'll try this one, before I post my character, and his stats, is it possible to have all the conformed rules, and stuff put in a single post? P.S. If you're having trouble coming up with an SW name, try this. Link to comment Share on other sites More sharing options...
Guest Gamma732 Posted August 21, 2001 Share Posted August 21, 2001 Yes, Gamma732 is well aware of the traditions of the Gand, however, being a merc-type person, Gamma732 may see it fit to have Gamma732's character to part from those traditions. Gamma732 will decide later when he has more time. That is if ya smell what..........ah forget it lol Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 21, 2001 Share Posted August 21, 2001 My name will be: Jäger Eidesche (German for Hunter Lizard ) Link to comment Share on other sites More sharing options...
Guest Gamma732 Posted August 21, 2001 Share Posted August 21, 2001 If I'm correct about the thing about Gands seeing infra-red, I might be able to see that Defel Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 21, 2001 Share Posted August 21, 2001 From the SW Essential Guide to Alien Species: 'Their orange super sensitive eyes can see into infared range"- I see defel Oh and Kvan, I'm a young Trandoshan, so I can regenerate limbs Link to comment Share on other sites More sharing options...
Guest Kvan Posted August 21, 2001 Share Posted August 21, 2001 Ok, gamma whats your Class? Awing, I can't find a template for your Defel Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 21, 2001 Share Posted August 21, 2001 Why don't you make one up, Kvan? Here's the info in the essential guide to aliens: Defel/ Wraith Designation: Sentient Planet of Origin: Af'El Average Height: 1.7 metres The Defels, often called wraiths, are stocky, fur covered humanoids with protruding snouts and hands with long claws and triple jointed digits. They can only be seen undert ultra violet light. In standard light, Defels appear to be little more than ghosts- red eyed shdows that are difficult to detect with the human eye. They have the ability to bend light around there bodies, causing them to blend in with there surroundings. Defel's live in underground cities on their homeworld, where they are known for their ore mining facilitiesand there excellence in metallurgy. Offworld, Defels are often hired as spies and assassins due to there ability to 'disappear' *gasps* So much typing Here's what I get for attributes: Dexterious (metallurgy, triple jointed), Good social skills (live together in underground cities), Good sense of smell (long nose)... can anyone think of others? Link to comment Share on other sites More sharing options...
Guest Kvan Posted August 21, 2001 Share Posted August 21, 2001 I'm going to leave that to wraith to make up Or if anyone else can find it... Link to comment Share on other sites More sharing options...
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