Ravenous Posted April 14, 2002 Share Posted April 14, 2002 I've been reading and hearing a lot of *****ing about how some weapons are unfair against saber only users..."Jedi" And then these people get killed my long ranged weapons they ***** saying "why don't you use a saber and fight me like a man" or whatever. This *****ing is pointless because you can use the same weapons so it's your own fault for trying to be a hot shot. But this has brought up an interesting point I think. What kind of Jedi would fight with a rocket launder??....Darth A$$hole maybe but you get my point. My thought is the ones with the light sabers should be the only ones with force powers....Here's my list of classes for such a MOD -JEDI Weapons -Lightsaber -Bryar Pistol -Force Powers Agility -Fast -SCOUT Weapons -Stun Baton -Bryar Pistol -DE-11 Blaster Rifle -Bowcaster Agility -Fast -HEAVY WEAPONS Weapons -Bryar Pistol -Heavy Repeater -Destructive Electro-Magnetic Pulse 2 Gun Agility -Slow -SNIPER Weapons -Bryar Pistol -Disruptor Agility -Average -DEMOLISTIONIST Weapons -Stun Baton -Bryar Pistol -Golan Arms FC-1 -Termal Dentinator -Trip Mines -Det Packs Agility -Average Those weapons and techniques that supposedly own saberists/Jedis will be a little more inbalance because only the Jedi can use force powers. Not only does that fix the balancing issues (which I don't think is that bad) but also make the game more realistic. In the Star wars universe Jedi are a race of people few and far between. A server limit could be set to limit the number of Jedi on each team, or any class for that matter to help further balance the game. I think you people see what I'm getting at. Link to comment Share on other sites More sharing options...
Joruus Posted April 14, 2002 Share Posted April 14, 2002 So your gonna code this time Ravenous? Rather than just map? Your idea here is fairly concurrent with mine, but unfortunatly I'm a mapper as well. So what we do is we hijack a few coders, put them in a dark room and feed them caffiene and cigarettes until they rebuild the MP system into something more accurately Star Wars. Kidnap a few of those rather awesome skin artists off the Editing forum and horse whip them until we've got some good Jedi skins (theres really plenty of armsman class skins to already choose from though a few more rebel representations would be good), then me and you throw down 8 or 9 TF style maps with protected respawns over the entire concept...and voila, Imperial Fortress has occurred. Hey coders, grab some of these ideas, us mappers will handle the enviroments. Link to comment Share on other sites More sharing options...
Sartis Posted April 14, 2002 Share Posted April 14, 2002 OR we could wait to see what Ravensoft does, they could easily fix the 'inbalances' in a patch and not actually 'NEED' this mod and the codders coudl be put to something better. Link to comment Share on other sites More sharing options...
Ravenous Posted April 14, 2002 Author Share Posted April 14, 2002 I'm not actually much of a mapper not that good enough... I'm just a guy with some ideas to through down. Link to comment Share on other sites More sharing options...
Ravenous Posted April 14, 2002 Author Share Posted April 14, 2002 OR we could wait to see what Ravensoft does, they could easily fix the 'inbalances' in a patch and not actually 'NEED' this mod and the codders coudl be put to something better. It's not so much a balancing issue to me, just making a more realistic type of play based on the star wars univers. Fewier Jedis and force powers, class restictions, that kind of stuff. Just somethiing that makes it more structured Link to comment Share on other sites More sharing options...
OOO Posted April 14, 2002 Share Posted April 14, 2002 Just a comment about your sniper class. Its main weapon/ability is to snipe but that can be shut down completly, if only for a short time, by force seeing. Why not give the sniper trip mines and det packs so he can also set up traps that way. OOO Link to comment Share on other sites More sharing options...
Joruus Posted April 14, 2002 Share Posted April 14, 2002 Ahhh, I knew a Ravenous that did some mapping for Q2 and Q3A Weapons Factory, so I assumed that you might be him, Essobie is here, so who knows who else is gonna show up. Link to comment Share on other sites More sharing options...
Khaydarin Posted April 14, 2002 Share Posted April 14, 2002 What about adding a bounty hunter class? They could have some JK2 weapons, ( one force: force of jump) and inventory such as sentry gun... Legend of Khaydarin Link to comment Share on other sites More sharing options...
Joruus Posted April 14, 2002 Share Posted April 14, 2002 Haha here we are, developing Imperial Fortress. Heres my class ideas. Jedi Knight (Sith/Jedi) Class speed: Very Fast - Incredibly Fast Health: 100 Armor 50 Weapons availible: Light Saber Bryar Pistol Thermal Detonators Special Abilities/Equipment: Force Powers, but resourced as they are now at Jedi Knight level, Jedi Master is just too strong. Seeker Drone Rebel/Imperial Recon Class Speed: Very Fast Health: 75 Armor:25 Weapons" Bryar Pistol E-11 Blaster Rifle Thermal Detonators Special Abilities/Equipment: Jetpack - With resource based thrust capabilities, giving limited 3 dimensional movement Rebel/Imperial Marine Class Speed: Normal Health: 125 Armor: 100 Weapons: Bryar Pistol E-11 Blaster Imperial Repeater Thermal Detonators Trip Mines Special Abilities/Equipment: Barrel Mounted Grapnel - With a resource based use (for all classes, works with the Bryar ammo resource) IR Goggles - Battery dependant Rebel/Imperial Combat Engineer Class Speed: Normal Health:100 Armor:75 Weapons: Bryar Pistol E-11 Blaster Rifle Golan Arms FC-1 DEMP 2 Gun Thermal Detonators Special Abilities/Equipment: Barrel Mounted Grapnel Automated sentry cannon x2 (they are pretty weak) Automated Defensive Sentry Droid (Like the ones in Doomgiver Shields, the little ones on the ground with wheels) Repair ability. Rebel/Imperial Sapper Class Speed: Slow Health: 100 Armor: 100 Weapons: Bryar Pistol Golan Arms FC-1 Merr Sonn PLX-1 Portable Missle Launcher (max ammo 6) Thermal Detonators Trip Mines Proximity Detonation Packs (6) Special Abilities/Equipment Detonation Pack Defuse Portable Force Field Rebel/Imperial Sniper Class Speed: Fast Health: 100 Armor: 25 Weapons: Bryar Pistol Disruptor Rifle Thermal Detonators Manual Detonation Packs (2) Special Abilities/Equipment Barrel Mounted Grapnel Thats my addition. Link to comment Share on other sites More sharing options...
Lithic Posted April 14, 2002 Share Posted April 14, 2002 Kickarse! Now all we need is an SDK and some time... /me looks in Ravens direction... Link to comment Share on other sites More sharing options...
Joruus Posted April 14, 2002 Share Posted April 14, 2002 Oh and add in class limits. Like 2 Jedi per team max, and like one combat engineer so you're not dealing with an entire base full of deployable sentries. Link to comment Share on other sites More sharing options...
Darthtoast Posted April 14, 2002 Share Posted April 14, 2002 Is anyone else seeing that this is kind of like the MP of Mysteries of the Sith? I think it's a good idea Link to comment Share on other sites More sharing options...
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