[PMV] Joker Posted April 14, 2002 Share Posted April 14, 2002 Can somebody answer this question for me? How are people putting together levels right now? I know you need to use Radiant, but how do you import all of the JK2 stuff into it? Give me an answer if you know! - [PMV] Joker Link to comment Share on other sites More sharing options...
UniKorn Posted April 14, 2002 Share Posted April 14, 2002 These people got their maps compiled by Raven. Link to comment Share on other sites More sharing options...
Schizophrenic Posted April 14, 2002 Share Posted April 14, 2002 The people that are designing levels for the game ahead of time are simply making them for Quake 3 using some variant of Radiant. That way they can check the level geometry before it's ever in JK2. When the SDK is released, it would be a simple matter of importing the map into JORadiant, changing the textures, and then compiling it for JK2. The maps already released were compiled by somebody at Raven. Link to comment Share on other sites More sharing options...
Tems Posted April 14, 2002 Share Posted April 14, 2002 as for the textures, i made my own. you can however extract the jk2 pk3 file and make it your texture directory for radiant. then when the sdk comes you can make the changed to the map file w/ notepad to replace/fix the paths. -Tems Link to comment Share on other sites More sharing options...
Krak3n Posted April 15, 2002 Share Posted April 15, 2002 I'll be makeing maps as soon as the official JORadient is released. I'd like to think it will be releasd soon, but there is no word on a official release date Link to comment Share on other sites More sharing options...
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