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Have My Model/ Need More Details...


CheshireKat

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Posted

O.K. I've just finished my Jedi Outcast Model, but I need some more details on modeling for this game.

 

My model is built, and I'm stepping into the UV mapping area, then on to segmenting it.

 

But I could really use some more Info.

 

Please leave anything SOLID that you may have.:boushh:

Posted

i need more info on what you need info on before i can inform you with the info i could potentially have in regards to your info.

 

-Info

Posted

He built a really really sweet 'ladymaul' style mesh, and he's asking if anyone has any info other than 'wait for sdk' so he can get some more work done on it.

Posted

Already know how to Mapp her, but I want to know about segmenting and such.

 

After looking at SOF2 model viewer, there seems to be a ton of TAGs and stuff, plus another load of bones, but I can't figure out a whole lot from that.

 

I got my motor running, and if I stop I know I'll be screwed. I'm like that you know.

 

So I want to keep going, but I'm at the point were I need some more details.:boushh:

 

All help is appreciated. I've Mapped the head, and am skinning it now, but I think I have to stop after that.

 

 

Oh, and thanks Moore+

Posted

Your welcome.

It's a wicked model, I bet if you posted pics you'd get people scrambling to help (if there is indeed any info out there yet regarding sof2/jk2 specific stuff)

Posted

Sorry, I can't post Pics, because my bandwidth gets eaten up, and I'm already hurting at my regular hang out. If someone wishes to host them for me It'd be appreciated though.

 

:boushh:

Posted

AWESOME! :)

 

Dont forget to add smooth groups.

 

Luved the face tattoos... kinda like maul's.. but still they are diferent.... nice..very nice.

 

What did you use for modeling...and... err.. (this is kinda embarassing) i'm doing the boba/jango fett model and I err... (this is really embarassing).. i dont know how to uvmap. *runs to hide in a hole*... ....*whispering from the dark hole*: could you tell me how to do it?

 

:p

 

this is my model:

boba front.jpg

Posted

Blood Riot, if this is like Q3 Smoothing Groups will be automatic. Otherwise I will add them. I rendered them without for feedback from other modelers, so they could see the Poly Flow. Also note, once Skinned, it too helps to smooth the model out.

 

As far as UV mapping, This is my second model ever, so explaining it wouldn't do you much good, but I'll leave yousome links to some good tuts. They're not the way I map, but I could never explain it to you. I suck at that sort of thing.

 

http://www.planetquake.com/polycount/cottages/pixelated/three.shtml

 

This guys way is supposed to be the best, but I haven't figured it out yet.

 

and You may want to stop by here:

 

http://dynamic.gamespy.com/~polycount/ubb/Ultimate.cgi?action=intro&BypassCookie=true

 

It's where I hang out, and a damn good place for serious Modelers and Skinners, who want to take it to the next step. Quite alot of Pro's hang out there, so getting feedback from them is priceless.

 

Good Luck Skinmapping, It's so far proven to be my biggest challenge.

 

Thanks for the feedback.

 

 

Oh, and I use Max to model.:boushh:

Posted

hyper is an awesome texture artist as well as 3d modeller -

very impressive stuff, his tutorials are excellent, highly recommended

and cheshire, that model looks great and the skin is a great match so far

:)

Posted

Found something that got me posting... very nice keep us updated.... once again thats a sweet model.. looking forward to seeing the finish product :D

 

 

 

 

 

 

ToM

Posted

Thanks guys.

 

I'm working on the CTF head skins now, and I'll probably UVmap the headdress tonight, but after that, I'm gonna Wait for the tools.

 

 

Wish I had them now!!!

 

:boushh:

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