Kry8ter Posted April 15, 2002 Share Posted April 15, 2002 Ok, So I was impressed with the Architecture of the lvl, but I couldn't play it worh BEANS. If I had been the only entity in the lvl it would have been fine, but my Bots went nuts, they were suicidal and jumpped around every 2 feet. Then when I died, The stuff the fell from my hands became 3 splines, Red Gree and Blue. I know this from other Games, and Programs as a X, Y, Z coordinate Marker, the Glass in the Window did the same thing when IT needed to spawn; a bunch of THESE RGB XYZ things rained down. So yeah, it would be a cool map, and I guess me and a friend could play, but the bot support stinks and the Stairs need fixing... -Kry8ter Link to comment Share on other sites More sharing options...
Kry8ter Posted April 15, 2002 Author Share Posted April 15, 2002 Please, guys, I need you to reply. This Post is more of a Technical Issue than anything else, is it SUPPOSED to be THIS WAY? -Kry8ter Link to comment Share on other sites More sharing options...
Demyse Posted April 15, 2002 Share Posted April 15, 2002 Yo man, if I were you I would reinstall JK2. I haven't seen this on that map with my computer or any of my friends computers, thats really really odd. BTW, why did you put this post in Editing???? Link to comment Share on other sites More sharing options...
dreamstation Posted April 15, 2002 Share Posted April 15, 2002 Probably because its a user made map, so he thought it would go in this section! Link to comment Share on other sites More sharing options...
D.L. Posted April 15, 2002 Share Posted April 15, 2002 I've just downloaded it and I'll be trying it later on tonight. I'll give my views tomorow. It looks great though Link to comment Share on other sites More sharing options...
Kry8ter Posted April 15, 2002 Author Share Posted April 15, 2002 Oh! Don't get me wrong the map LOOKS great (again the only REAL problem I have is with the stairs (ramps?)) I don't have this problem with ANY of the other maps, no UBER jumpy Bots and no RGB/XYZ spline thingys... I was just hoping that someone else has had a similar problem. -Kry8ter Link to comment Share on other sites More sharing options...
Lazarus-Spike Posted April 15, 2002 Share Posted April 15, 2002 the reason the bots dont work might be because no waypoints have been created for the map, just a thought, basically it means the bot doesnt know where anything is on the map Link to comment Share on other sites More sharing options...
Kry8ter Posted April 15, 2002 Author Share Posted April 15, 2002 You're probably right, the only thing it seemed to know about was where I was, and where the GIANT freaking HOLE in the ground was... -Kry8ter Link to comment Share on other sites More sharing options...
Tems Posted April 15, 2002 Share Posted April 15, 2002 i thought it was awful. the design had potential, however the gameflow sucked for humans and you couldnt even hit a bot what with the jumping. also, too many dead ends. imho 1 is too many when it comes to dead ends. item placement was also pretty bad. the author made note of making the map larger to include the falcon. im hoping he does this because it could be pretty cool. however there needs to be way better use of donotenter and botclip brushes. -Tems Link to comment Share on other sites More sharing options...
decoder Posted April 15, 2002 Share Posted April 15, 2002 Can the map be played in singleplayer? Because everytime I try to load it, it says I'm missing sound sets or something like that. Link to comment Share on other sites More sharing options...
psychopenguin Posted April 15, 2002 Share Posted April 15, 2002 yeah it says the same thing to me too. i really want to fight a bunch of stormys and reborns in there but it wont let me load it. someone help us Link to comment Share on other sites More sharing options...
Kry8ter Posted April 15, 2002 Author Share Posted April 15, 2002 Well, now I don't feel like such a TARD (he he), now that I see that others have had some problems, mostly with the bots. I think the dead ends are there becasue those are CAPS that are going to be leading to other parts of the lvl, when it is finished (and a LOT larger (especially the dead ends that are solid White)). From what I gather this guy wants to build CLOUD city! I have NO problem with that, I love HUGE lvls where it could be anywhere from 2-3 min before you see anyone, and then you snipe them, or they jump out and smack you down with their elite jedi skillz. (I always wanted to play death match in a completly empty subdivision, but I am kinda weird like that) The lvl should include most of the visualy and literally documented areas of CLOUD CITY. From the landing pad, to where they are going to process C3-P0, to the council Chambers where Vader Deflects the shots with his hands. I think I have talked enough. -Kry8ter Link to comment Share on other sites More sharing options...
sabowan Posted April 15, 2002 Share Posted April 15, 2002 Yeah, there are definitely some "issues" with this map as far as bot support goes, and I've had the same RGB issue with destructable objects as well. I would really like to see the larger version of this map made into a single-player map culminating in this section in a duel with Vader. That, my friends, would ROCK! Link to comment Share on other sites More sharing options...
Tems Posted April 15, 2002 Share Posted April 15, 2002 ok i was a little hard on the map. i apologize to whomever the author is. it's still in alpha stages and has some bugs to work out. all in all it has great potential. -Tems Link to comment Share on other sites More sharing options...
Lazarus-Spike Posted April 15, 2002 Share Posted April 15, 2002 havnt had time to read all the posts so someone may have mentioned this already, but the map is just a sneak peak at a much larger map Link to comment Share on other sites More sharing options...
Kry8ter Posted April 15, 2002 Author Share Posted April 15, 2002 I hope that the author of the map (lord knows I don't remember who that is) will take all this into some CONSTRUCTIVE critcizm (sp?) and make a really AWSOME map. So far (and I repeat) my major issues (other than the RGB/XYZ thingys) are the Stairs being too small (and there are places to fall between the wall) and the CARBON CHAMBER ROOM needs to be larger, much like in the lvl released by RAVEN. Also, falling down that shaft (the BIG ONE) should NOT kill you, it should lead to more tunnels, and if your timing sucks, it should eject you into the Sea Below Cloud City (that is a MUCH longer drop ) Luke Survived the fall, why couldn't OTHER more experienced Jedi? Well that's all I have for now, Untill NEXT hour... -Kry8ter Link to comment Share on other sites More sharing options...
D.L. Posted April 15, 2002 Share Posted April 15, 2002 Well I tried the map and here is my two cents. 1) It's a great looking map. Very realistic to the films and I for one, cannot wait for the full version. 2) Bots. Jump. Way. Too. Much. And. Too. High. Not possible to have a good saber fight and they have a nasty habit of killing themselves. Turn off Force and it's a bit better. 3) Sounds. There is a mp3 file missing. (Look at the console after you load it) so that explains teh sounds. The wind effect ios cool but there is a section where it sounds like you are walking on water. Overall: 8/10 Good for net games though a bit dodgy for botmatches. Link to comment Share on other sites More sharing options...
powerfuljedi Posted April 16, 2002 Share Posted April 16, 2002 Hey guys this lvl sounds great! Would someone please post a link on where to download it?! Pretty please. With Padme on top. MTFBWY Link to comment Share on other sites More sharing options...
D.L. Posted April 16, 2002 Share Posted April 16, 2002 Go to http://www.jediknightii.net for all your downloading needs. On second play of this fine looking level, it's really unplayable with bots, with sabers and force. It's not too bad with projectile weapons but any other was it's really too unplayable to be much fun. Here's hoping the author can fix this bug and when it's completed this could be the best map ever. Link to comment Share on other sites More sharing options...
powerfuljedi Posted April 16, 2002 Share Posted April 16, 2002 Thanks for DL info. For sure man, the level looks awesome and can feel pretty EMPIRE at times which is intense. Although the level needs too be way more open in the fighting areas. The room where Han gets his nits frozen should be huge for some jumps and sabre action. Then we will be one step closer to being in the movies. And Jar Jar should be tortured and killed by Anakin. Link to comment Share on other sites More sharing options...
B0rG Posted April 16, 2002 Share Posted April 16, 2002 I imagine that the level author did not have access to whatever utility is used to compile the map for bots. WHen editing Quake 3 levels bots never worked properly until compiled for them. I'm guessing this utility will be available in the full SDK. Link to comment Share on other sites More sharing options...
D.L. Posted April 16, 2002 Share Posted April 16, 2002 It was compiled by Raven, to the best of my knowledge. Link to comment Share on other sites More sharing options...
Tigris Posted April 16, 2002 Share Posted April 16, 2002 So, yes it was compiled at Raven and I had the same problem with the X-Y-Z debris. I really hope the final map contains a deeper Core-Tube, this one was a bit too small (You can see the bodys lieing down there)... Scrap the staircase and make it a air-tunnel and you'll have a quite good map. The Jump-Pad to the lower levels needs work too- it's to small, so that you sometimes get damage and then are bumped up again afterwards... Link to comment Share on other sites More sharing options...
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