SEPtIc cHiLD Posted April 15, 2002 Share Posted April 15, 2002 How'd you get the SOF model viewer to work with JK2 models?? I did see a link on this site for info on it a couple of days ago but can't find it now. grrrr. Link to comment Share on other sites More sharing options...
Sturmgewehr Posted April 15, 2002 Share Posted April 15, 2002 This link. Posted by Chang: "How can we view the model with the skin we made? I know Raven released a model viewer for Soldier of Fortune 2, will that work with Jedi Knight II models? You can get it to work, here's how (NOTE: when our tools come out sometime soon, use those instead): Extract the _humanoid.gla and animation.cfg following the same instructions as above (extract into the GameData/base folder and the files should appear in the directory: GameData/base/models/players/_humanoid - remember to have “use folder names” checked when you extract). Extract the models.shader file using the above instructions (extract into GameData/base. the file should appear in the dir: GameData/base/shaders). Extract any models/players directories you want to view/modify (see above instructions). At this point, your directory structure should look something like this: GameData/base/models/players/_humanoid - this should have the _humanoid.gla and animation.cfg in it GameData/base/shaders - this should have the models.shader in it GameData/Base/models/players/lando (using the running example of this tutorial) - this should have the model.glm, model_default.skin and all the .jpgs and .tgas in that directory in it. Open ModView. Go to open a file and browse to the .glm file in the GameData/base/models/players directory of the model you want to view. Voila! If you get some warnings about missing textures when you load the model, you may want to make note of them and go back into the pk3 file, find them, and extract them as well. Most of the time, it will be complaining about not finding the "caps" textures... you do not need these in order to view the model, so don't worry about them. Also note that the editor does not draw every stage of multi-stage shaders nor does it mask out parts of textures with alpha channels. PS: for those of you looking for the SoF Skinning Contest download (that includes ModView), get it here http://www.activision.com/games/soldieroffortune/contest/SOF2skinmod.zip " Link to comment Share on other sites More sharing options...
SEPtIc cHiLD Posted April 15, 2002 Author Share Posted April 15, 2002 ta Sturm, actually I've just managed to suss it out myself, but thanks anyway man. Expect loads of lurvely pics of me new Maul skin soon. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.