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Modview and Skinning Questions


Brandon

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Okay, I've got tons of questions about modview and the skinning process. First off, I followed Chang's tutorial to the best of my ability while creating a "test" skin. Here's what I'm trying to do: I just want to change one texture on the reborn model--the face. So here's what I did: I copied the /models/players/reborn/ folder and renamed it to darkjedi. Then I copied the model_default.skin and made model_default_darkjedi.skin. After that, I made my face texture and saved it as darkjedi_face.jpg (I saved it as a .jpg because all of the reborn texture files I extracted from the .pk3 are .jpgs). Next, I opened up model_default_darkjedi.skin and entered head_face,models/players/darkjedi/darkjedi_face.jpg in place of the original reborn face texture path. After that, I opened up model.glm in modview but I didn't see any changes to the original reborn model. So, I assumed that model.glm only points towards all of Raven's reborn skins and not my custom model_default_darkjedi.skin. But it appears that some skinners are able to view their skins in modview and I was wondering how they managed to do this without editing model.glm.

 

Something else I'm wondering about is the file formats for the actual textures. I noticed that all the textures I extracted from the reborn were in .jpg format, but in the model_default.skin, it points to textures with a .tga extension. What's up with that? I changed my darkjedi_face texture to .tga and changed the extension in the path inside model_default_darkjedi.skin from .jpg to .tga, but that did not seem to have any affect.

 

I'm also curious about "validating skins" in modview. I clicked on model.glm within modview to expand the tree and I then clicked on Skins available. During my period of desperation I went into model_default.skin and changed the default reborn's face texture with my texture, darkjedi_face.tga. But when I clicked on validate this skin inside modview, it brought up a list of what appeared to be a list of textures that the skin uses. I was surprised to see that the corrections that I made to model_default.skin did not appear, as the original face.tga was listed as the face texture for model_default.skin.

 

Any help or even sympathy or empathy would be most appreciated. Thanks in advance for any assistance you might offer.

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For your first question, the "model.glm" should have also been in the "darkjedi" folder when you opened it. That's one possibility.

 

You also don't need to change the extension to .jpg in the model_default.skin. So even if it says "head_face,models/players/darkjedi/darkjedi_face.tga", and you only have a darkjedi_face.jpg (and no darkjedi_face.jpg) it will use the darkjedi_face.jpg.

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Thanks for the reply, Sturmgewehr. Unfortunately, I did open model.glm from the darkjedi folder, so I'm still stuck. However, it is very interesting to know that I don't have to change the file extension in my .skin file.

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I figured you did, but you didn't specifically say you copied it over, so I just thought I'd throw that out there in case you hadn't.

 

At least I could help in some way. :)

 

Edit: Oh, the model.glm has really nothing to do with the skin. The model_default.skin is the only thing telling the game to put what textures on which part.

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