ShodiKGian Posted April 17, 2002 Share Posted April 17, 2002 I'm currently working on finishing a Ubese skin ala Leia's disguise in ROTJ, which was "obtained" from the bounty hunter Boushh. Without a way to change the models yet, this is as close as I could really get. I wanted to see what people rate this as it currently is, to see if it is really good enough to post. I will be adding sounds to it as well. It should be the first in a series of bounty hunter based skins that I will be working on. Link to comment Share on other sites More sharing options...
Delmar Posted April 17, 2002 Share Posted April 17, 2002 looks good from what i can tell. any chance you could post more screenshots? Link to comment Share on other sites More sharing options...
ShodiKGian Posted April 17, 2002 Author Share Posted April 17, 2002 I could give a few more screen shots, if someone wants to remind me how to rotate the 3rd person perspective so I can take some close up pics from the game, I will Link to comment Share on other sites More sharing options...
Tems Posted April 17, 2002 Share Posted April 17, 2002 i like it. as you know the heads all googly from the model, but the skin is ace. -Tems Link to comment Share on other sites More sharing options...
JediMouse Posted April 17, 2002 Share Posted April 17, 2002 Activate cheats (i.e. devmap ffa_yavin, if that's the map you like -- I find it has good lighting for skin screenshots). Then use the command thirdpersonangle #, where # is something between 0 and 359. ~JediMouse~ Link to comment Share on other sites More sharing options...
ShodiKGian Posted April 17, 2002 Author Share Posted April 17, 2002 Thanks JediMouse, that information will be most useful! Tems- When I get up the nerve to work on a new model for that skin, I'll redo the helmet, but for now this is the best approximation I could do with the models availible Link to comment Share on other sites More sharing options...
ShodiKGian Posted April 18, 2002 Author Share Posted April 18, 2002 I tried every variation I could to try to get thirdpersonangle to work, but it kept telling me that it was an unknown command, I tested /THEDESTROYER to make sure cheats were enabled, and that worked, any ideas as to what I'm missing? I don't use cheats normally, so I don't know how they work Link to comment Share on other sites More sharing options...
JediMouse Posted April 18, 2002 Share Posted April 18, 2002 Crud! Sorry! My fault! cg_thirdpersonangle 180 ~JediMouse~ Link to comment Share on other sites More sharing options...
Kijinn Posted April 18, 2002 Share Posted April 18, 2002 This fine script, supplied by Octavius, should help you... - Quote (by Octavius) "COPY AND PASTE THE FOLLOWING INTO A TEXT FILE AND SAVE IT AS modelview.cfg. THEN PLACE IT INTO YOUR GAMEDATA/BASE DIRECTORY. /////////////////////////////////////////////////////////////////////// // Skin and Model View Script // By: Octavius /////////////////////////////////////////////////////////////////////// // Instructions: // This script was originally for use with Quake3. // Since most of the same commands between Q3 // and JK2 are the same, this script will work the same // as it was intended in the original Q3 engine. To install // it simply copy the file to your GameData\Base directory // and when in game, enable cheats using the // devmap <mapname> command. Once you are in developer // mode, simply type "exec modelview.cfg" in the console. // This binds your keypad to camera angle adjustments that will // allow you to circle around your character, as well as pan // in an out. This script uses the arrow keys of your numpad // and the 5 (middle key) to switch between thrid and first person. // No support is provided, use at your own risk. ////////////////////////////////////////////////////////////////////////// bind kp_5 "toggle cg_thirdperson;vstr a0;vstr r40" bind kp_uparrow "vstr closer" bind kp_downarrow "vstr farther" bind kp_leftarrow "vstr left" bind kp_rightarrow "vstr right" set a0 "cg_thirdpersonangle 0;set left vstr a10;set right vstr a350" set a10 "cg_thirdpersonangle 10;set left vstr a20;set right vstr a0" set a20 "cg_thirdpersonangle 20;set left vstr a30;set right vstr a10" set a30 "cg_thirdpersonangle 30;set left vstr a40;set right vstr a20" set a40 "cg_thirdpersonangle 40;set left vstr a50;set right vstr a30" set a50 "cg_thirdpersonangle 50;set left vstr a60;set right vstr a40" set a60 "cg_thirdpersonangle 60;set left vstr a70;set right vstr a50" set a70 "cg_thirdpersonangle 70;set left vstr a80;set right vstr a60" set a80 "cg_thirdpersonangle 80;set left vstr a90;set right vstr a70" set a90 "cg_thirdpersonangle 90;set left vstr a100;set right vstr a80" set a100 "cg_thirdpersonangle 100;set left vstr a110;set right vstr a90" set a110 "cg_thirdpersonangle 110;set left vstr a120;set right vstr a100" set a120 "cg_thirdpersonangle 120;set left vstr a130;set right vstr a110" set a130 "cg_thirdpersonangle 130;set left vstr a140;set right vstr a120" set a140 "cg_thirdpersonangle 140;set left vstr a150;set right vstr a130" set a150 "cg_thirdpersonangle 150;set left vstr a160;set right vstr a140" set a160 "cg_thirdpersonangle 160;set left vstr a170;set right vstr a150" set a170 "cg_thirdpersonangle 170;set left vstr a180;set right vstr a160" set a180 "cg_thirdpersonangle 180;set left vstr a190;set right vstr a170" set a190 "cg_thirdpersonangle 190;set left vstr a200;set right vstr a180" set a200 "cg_thirdpersonangle 200;set left vstr a210;set right vstr a190" set a210 "cg_thirdpersonangle 210;set left vstr a220;set right vstr a200" set a220 "cg_thirdpersonangle 220;set left vstr a230;set right vstr a210" set a230 "cg_thirdpersonangle 230;set left vstr a240;set right vstr a220" set a240 "cg_thirdpersonangle 240;set left vstr a250;set right vstr a230" set a250 "cg_thirdpersonangle 250;set left vstr a260;set right vstr a240" set a260 "cg_thirdpersonangle 260;set left vstr a270;set right vstr a250" set a270 "cg_thirdpersonangle 270;set left vstr a280;set right vstr a260" set a280 "cg_thirdpersonangle 280;set left vstr a290;set right vstr a270" set a290 "cg_thirdpersonangle 290;set left vstr a300;set right vstr a280" set a300 "cg_thirdpersonangle 300;set left vstr a310;set right vstr a290" set a310 "cg_thirdpersonangle 310;set left vstr a320;set right vstr a300" set a320 "cg_thirdpersonangle 320;set left vstr a330;set right vstr a310" set a330 "cg_thirdpersonangle 330;set left vstr a340;set right vstr a320" set a340 "cg_thirdpersonangle 340;set left vstr a350;set right vstr a330" set a350 "cg_thirdpersonangle 350;set left vstr a0;set right vstr a340" set r5 "cg_thirdpersonrange 5;set farther vstr r10;set closer vstr r500" set r10 "cg_thirdpersonrange 10;set farther vstr r20;set closer vstr r5" set r20 "cg_thirdpersonrange 20;set farther vstr r30;set closer vstr r10" set r30 "cg_thirdpersonrange 30;set farther vstr r40;set closer vstr r20" set r40 "cg_thirdpersonrange 40;set farther vstr r50;set closer vstr r30" set r50 "cg_thirdpersonrange 50;set farther vstr r60;set closer vstr r40" set r60 "cg_thirdpersonrange 60;set farther vstr r70;set closer vstr r50" set r70 "cg_thirdpersonrange 70;set farther vstr r80;set closer vstr r60" set r80 "cg_thirdpersonrange 80;set farther vstr r90;set closer vstr r70" set r90 "cg_thirdpersonrange 90;set farther vstr r100;set closer vstr r80" set r100 "cg_thirdpersonrange 100;set farther vstr r120;set closer vstr r90" set r120 "cg_thirdpersonrange 120;set farther vstr r140;set closer vstr r100" set r140 "cg_thirdpersonrange 140;set farther vstr r160;set closer vstr r120" set r160 "cg_thirdpersonrange 160;set farther vstr r180;set closer vstr r140" set r180 "cg_thirdpersonrange 180;set farther vstr r200;set closer vstr r160" set r200 "cg_thirdpersonrange 200;set farther vstr r220;set closer vstr r180" set r220 "cg_thirdpersonrange 220;set farther vstr r240;set closer vstr r200" set r240 "cg_thirdpersonrange 240;set farther vstr r260;set closer vstr r220" set r260 "cg_thirdpersonrange 260;set farther vstr r280;set closer vstr r240" set r280 "cg_thirdpersonrange 280;set farther vstr r300;set closer vstr r260" set r300 "cg_thirdpersonrange 300;set farther vstr r350;set closer vstr r280" set r350 "cg_thirdpersonrange 350;set farther vstr r400;set closer vstr r300" set r400 "cg_thirdpersonrange 400;set farther vstr r500;set closer vstr r350" set r500 "cg_thirdpersonrange 500;set farther vstr r5;set closer vstr r400" // EOF I will soon have a section up on my site for this, and other scripts, as well as skins and the likes at tribalskins.org " - quote ends here Link to comment Share on other sites More sharing options...
ShodiKGian Posted April 19, 2002 Author Share Posted April 19, 2002 I have been working on a head model as well, so I'll use it when more tools become availible. It's not finished yet, but it's close to finished. Link to comment Share on other sites More sharing options...
Tems Posted April 19, 2002 Share Posted April 19, 2002 ace. the headmodel looks good. the render could be a little better, but i get the idea. -Tems Link to comment Share on other sites More sharing options...
Delmar Posted April 19, 2002 Share Posted April 19, 2002 impressive. what model is this skin currently using? Link to comment Share on other sites More sharing options...
The Truthful Liar Posted April 19, 2002 Share Posted April 19, 2002 Looks like a shadowtrooper to me Link to comment Share on other sites More sharing options...
ShodiKGian Posted April 19, 2002 Author Share Posted April 19, 2002 Yes it is the ShadowTrooper model, it was the closest I could find, I need to get rid of the torso accessories and shoulder accessories though to make it look better. Link to comment Share on other sites More sharing options...
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