BloodRiot Posted April 17, 2002 Share Posted April 17, 2002 Hi all... I decided to post my 2 still under construction models. Basically it's a Jango Fett Model and a Robed(Darth Maul???) Model. Here's a couple of screenshot... hope you like'em. Also check out Kat's Lady Maul Model on this forum... it looks great. Be good. Link to comment Share on other sites More sharing options...
Roger Posted April 18, 2002 Share Posted April 18, 2002 Looks great! Can't wait to see them in action! Link to comment Share on other sites More sharing options...
Darth Sun Posted April 18, 2002 Share Posted April 18, 2002 Awesome work on the models, keep it up P.S.: Já notei que tb és português Darth Sun -SC- Ichimoto Factory Link to comment Share on other sites More sharing options...
BloodRiot Posted April 18, 2002 Author Share Posted April 18, 2002 LOL.. Parece ke sim E ja agora obg no ke toca aos modelos Thx dudes. Link to comment Share on other sites More sharing options...
DarthMark Posted April 18, 2002 Share Posted April 18, 2002 awesome, ive been wanting boba/jango (same suit basically) ever since day 1 it looks awesome, keep up the good work:fett: :fett: Link to comment Share on other sites More sharing options...
LuxX Posted April 18, 2002 Share Posted April 18, 2002 What modelling programs are you using? Specifically, what progz do I need to have to start modelling? Thanks. LuxX Link to comment Share on other sites More sharing options...
CheshireKat Posted April 19, 2002 Share Posted April 19, 2002 Looking Great Blood! Is that a drape piece in front of his pants? Looks like it, but I always have trouble seeing this stuff before it's skinned. Link to comment Share on other sites More sharing options...
FEXX Posted April 19, 2002 Share Posted April 19, 2002 To create JKII 3D models, I am not sure myself yet, but I believe one can use Discreet's 3D Studio MAX (4.2.6 latest) or Lightwave 7.0. There is a Quake3 exporter for MAX 3, but not yet sure if one is out for 4+. I am still learning myself how this process works. I am also waiting for JKII game construction tools for say nice map building. Then I could model some characters in 3D Studio MAX and likely use a Quake3 file format exporter plug-in so the model I created is understood by game RAVEN engine. This is a very big picture post. In time I plan to offer more. Thanks, FEXX Link to comment Share on other sites More sharing options...
Gen_Blade Posted April 22, 2002 Share Posted April 22, 2002 Dude you are the best, those are the best skins ive seen yet and they are of my to fav characters in the whole starwars saga nic work . :D Link to comment Share on other sites More sharing options...
BloodRiot Posted April 23, 2002 Author Share Posted April 23, 2002 Can anyone direct me to a md3 import/export tool plugin for 3ds max 3? thx Link to comment Share on other sites More sharing options...
spacermonkey Posted April 23, 2002 Share Posted April 23, 2002 go to polycount, go to quake 3 resources, then tools, and scroll down the list until you get to the exporter. Link to comment Share on other sites More sharing options...
BloodRiot Posted April 23, 2002 Author Share Posted April 23, 2002 Thx... I'll probably be on top of my stuff all night long. Feel free to say stuff since i'll be checking the forums. Link to comment Share on other sites More sharing options...
spacermonkey Posted April 23, 2002 Share Posted April 23, 2002 but dont waste your time trying to export your models as a md3, its seems that only the weapons models will be exported as md3's. U need to use the xsi exporter to export your model, then you have to add it to he assimilation program then add the gla (humanoid animation file) and probally do a whole load of **** to it before you'll be able to see your character in game. Link to comment Share on other sites More sharing options...
BloodRiot Posted April 23, 2002 Author Share Posted April 23, 2002 Apparently so... And how in the hell am i gonna export them to that filetype? I'm kinda lost here. grrr Link to comment Share on other sites More sharing options...
CheshireKat Posted April 23, 2002 Share Posted April 23, 2002 I didn't get the Exporter for MAX. Just the Importer. Link to comment Share on other sites More sharing options...
BloodRiot Posted April 23, 2002 Author Share Posted April 23, 2002 Even the importer doesnt work... it's for max 4 i have 3 I need the xsi exporter for max 3... i found it but for max 4 Link to comment Share on other sites More sharing options...
CheshireKat Posted April 23, 2002 Share Posted April 23, 2002 Oh man... I heard it was for 3.1 through 4. Someone will figure it out. Where did you find the Exporter? So far all the Importer has done is confuse the hell out of me. Link to comment Share on other sites More sharing options...
spacermonkey Posted April 23, 2002 Share Posted April 23, 2002 chesire the xsi plugin is an importer and exporter for max. You need to export your model on XSI format when the times comes to get it in game. Assimilate reads the xsi form, which then you combine wirth the gla and create a car script that allows you to use model viewer - via assimailte (it has an option to allow you to test view your model before you then build it to a glm.. but obviously you have to do everything right and I've got a feeling just like quake 3 you need to setup a /models/players directory in your base folder. ramble ramble I confuse myself. I'm off to bed soon and when I wake up I hope to find all the answers, lol Link to comment Share on other sites More sharing options...
CheshireKat Posted April 23, 2002 Share Posted April 23, 2002 I didn't get an XSI exproter. Was I supposed to? I have my models folder set up just because of ripping the game appart, so that's fine. The Segmenting looks like a real Bastard! Link to comment Share on other sites More sharing options...
spacermonkey Posted April 23, 2002 Share Posted April 23, 2002 chesire dont worry, the importer is an exporter too, I think what I'm going to try and do first is get a copy of the kyle model, renamed into game if I can do that then I'm halfway there. Link to comment Share on other sites More sharing options...
CheshireKat Posted April 23, 2002 Share Posted April 23, 2002 Hey, Good Idea. I never thought of that. But then again, I've been pissin with this last UV for a week... tear.. Link to comment Share on other sites More sharing options...
Darth Odisse Posted April 24, 2002 Share Posted April 24, 2002 Here's a good reference image of Jango, warning though it's pretty big: http://www.vengeance-unlimited.org/Jedi%20Outcast/Episode%20II/Obi-Wan/Hi-resolution_Jango_Fett.jpg Link to comment Share on other sites More sharing options...
CheshireKat Posted April 24, 2002 Share Posted April 24, 2002 Saw the comercial with Jango firing off his Flame Thrower today!!! Very Cool. Been waiting near 20 years to see that! Very cool Reference Pic Odisse. Link to comment Share on other sites More sharing options...
Darth Odisse Posted April 25, 2002 Share Posted April 25, 2002 It was also good to see that missile fire from his jet pack as well. Link to comment Share on other sites More sharing options...
CheshireKat Posted April 25, 2002 Share Posted April 25, 2002 Hell Ya! In fact, after seeing that, I decided that unless Blood Riot gets his model to Shoot Flames and Rockets, I'm going to hate it... I may still download it, and probably use it, but I'm still gonna hate it. Link to comment Share on other sites More sharing options...
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