Wes Janson SMR Posted April 17, 2002 Posted April 17, 2002 In First Person View, the game renders only Kyle's arms - which seem to be a completely different model from the Kyle model. That means it uses different textures. Where is it? I've looked around the models directory, but I can't seem to find 'em. Can anyone help me out here?
Infinity Blade Posted April 18, 2002 Posted April 18, 2002 Actually... I believe the file is... models/players/kyle/kyle_torso_fade.tga It should be in the files with all the rest of the textures... It's a tga file with a transparency mask attached to it. I altered it for my single player dark kyle. It's relly only used for saber fighting. Also, the .skin file to alter is model_fpls2.skin . But if you're going to be editing it, be sure you save the transparency mask as well. Hope that helps you!
Wes Janson SMR Posted April 18, 2002 Author Posted April 18, 2002 All right! Thanks. I don't know why I didn't notice that before. Thanks. Man, this skinning thing is pretty fun.
[JIT]Jedi Posted April 18, 2002 Posted April 18, 2002 r u skinning a model for first person view? u should.....
Wes Janson SMR Posted April 18, 2002 Author Posted April 18, 2002 Actually, not really. '-) I was just getting sick and tired of seeing the original Kyle skin in FPV, and then my custom skin in TPV - it's just annoying. Armed with this info, I'll be able to skin the arms for FPV in Single Player. But on the lighter side, I am experimenting with two new Jan skins. These will be my first skins ever created for a Quake engine-based game. Just hope people won't scoff at 'em when I'm done.
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