Surman Posted April 19, 2002 Share Posted April 19, 2002 I've been making stuff for JO in RtcW, I've just started getting an error that says 'MAX_SURFACE_INFO' when compiling. So far all I've made is a large hangar, comprising some 550 brushes. Anyone know what this error means, why it occurs and how I can get rid of it? Link to comment Share on other sites More sharing options...
UniKorn Posted April 19, 2002 Share Posted April 19, 2002 You're either using too much shaders in your map, or you got too many .shader files in your scripts directory. Link to comment Share on other sites More sharing options...
Jafo Posted April 19, 2002 Share Posted April 19, 2002 I agree with Unikorn...youve loaded to many shaders at once, and even normal textures with out a shader deffinition are assigned a shader base in Quake 3. So just your normal .jpg is actually a shader. Take out some and it will run fine. http://jk2ed.jediknightii.net http://www.map-center.com Link to comment Share on other sites More sharing options...
UniKorn Posted April 19, 2002 Share Posted April 19, 2002 Jep, that's correct. Every texture is some sort of shader. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.