Irimi-Ai Posted April 19, 2002 Share Posted April 19, 2002 I'm at work and I saw this. I can't test it since I'm at work, but check out the screenshots on the page and try the mod. The shots look real to me. Hope it works, for all our sakes. Look under the "Animation" heading on the home page. http://modcentral.jediknightii.net/ Irimi-Ai Link to comment Share on other sites More sharing options...
tam Posted April 19, 2002 Share Posted April 19, 2002 they may have edited the jump animations, but for which jumps are those for? backflip, front flip, etc Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 19, 2002 Author Share Posted April 19, 2002 Read the readme.txt with the download. Here's what it says: "Changes the rolling animations with butterflies and cartwheels, it doesnt work perfect, but looks cool ;)" and: "Kyle slides while doing the moves, because he is supossed to be rolling...I changed the wallflip animation to one where you fall heading backwards, but you turn forward again just when you touch the floor(Any idea how to do this?)." Irimi-Ai Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 19, 2002 Author Share Posted April 19, 2002 Any luck with it? I won't be able to try it out for another 2 hours. Irimi-Ai Link to comment Share on other sites More sharing options...
Valdarious Posted April 19, 2002 Share Posted April 19, 2002 Yeah, I have had an altered animation.cfg for about a week now, I posted about in a couple threads already. It changes the rolls to be butterflies but when you do this the animation moves you about 5x the distance of a normal roll. It was fun to play with but thats about it. Link to comment Share on other sites More sharing options...
EekTheKat Posted April 19, 2002 Share Posted April 19, 2002 Looks like it works - and you do slide around quite a bit during the animation. Just some random notes: Works in SP and MP. Roll animations are completely replaced with the aforementioned 3 moves. Wonder if there's a way to trim down the roll distance or something..... Also, I tested a quick MP game (one computer with the mod, the other without)with one computer that didn't have the mod installed, and on the screen (of the modless computer) the people were still rolling. On the computer with the mod installed, everyone was doing cartwheels + butterfly kicks on their respective screens. Link to comment Share on other sites More sharing options...
tam Posted April 19, 2002 Share Posted April 19, 2002 cant u just bind the animations to different keys rather than overwriting the old animations, i rather like the rolls how they are... Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 19, 2002 Share Posted April 19, 2002 I've fixed the mod so that you don't slide around anymore. See I figured the game would keep you moving for as long as the animation played itself out, and I was right. So, what I did was just set the animation length to be exactly as long as the roll animation, so you don't get the super distance glide effect. It still needs some tweaks, but I'll email the guys at modcentral the new file. w00t! EDIT: I've posted a web site that you can download the FIXED animation pk3. Just look further in the thread. http://www.captioncontest.net/newmoves.pk3.zip or get it here: http://www.freeweb.now.nu/shenron/newmoves.pk3 ahh heck...there it is... Link to comment Share on other sites More sharing options...
EekTheKat Posted April 19, 2002 Share Posted April 19, 2002 Edit - Nevermind. It just felt that way due to the current odd animation timing and the smaller duel maps I've been playing on Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 19, 2002 Share Posted April 19, 2002 I've got the butterfly animations tweaked and stuff now, so you don't glide anymore, and I'm working on getting the character's dodges built in as well. So theoretically, you could actually DODGE saber and gun attacks by leaning left and right... Link to comment Share on other sites More sharing options...
TrUeFoRcE Posted April 19, 2002 Share Posted April 19, 2002 itd be kinda hard to find even more keys to bind the dodge too...couldnt u just set forcedodge to 100 for every gun? Link to comment Share on other sites More sharing options...
Yagyu Posted April 19, 2002 Share Posted April 19, 2002 Hi folks, @ Lord Nodata: Could you send me the file via email? I would really appreciate it. Thanx in advance. mailto: FACS_Ronin@web.de Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 19, 2002 Share Posted April 19, 2002 on it's way... will be coming from cdorff@estimating4u.com Link to comment Share on other sites More sharing options...
Yagyu Posted April 19, 2002 Share Posted April 19, 2002 Thanx Lord. I´ll include you in my prayers tonight May the force never run out on you. Kudos to you. I just tested the file and i must say you improved it a hundredfold. Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 19, 2002 Author Share Posted April 19, 2002 Lord Nodata: Please send me a copy as well. I'm looking forward to trying your tweaked version: irimi_ai@hotmail.com Irimi-Ai Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 19, 2002 Share Posted April 19, 2002 sent...I also sent a copy to modcentral...dunno when/if they'll post the "fix" though. Link to comment Share on other sites More sharing options...
enDless_Deliriu Posted April 19, 2002 Share Posted April 19, 2002 me too me too! Scifigame@aol.com Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 19, 2002 Share Posted April 19, 2002 Originally posted by enDless_Deliriu me too me too! Scifigame@aol.com sent to you too Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 19, 2002 Author Share Posted April 19, 2002 thanks again for the file, lord nodata. it's working in MP, but it's not in SP. someone above said it was working in both. what am i doing wrong? i just dropped the .pk3 in the the gamedata/base directory. anything i'm missing? Irimi-Ai Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 19, 2002 Share Posted April 19, 2002 dunno, I didn't know it worked in Singleplayer before...I surely didn't change anything that would STOP it from working in singleplayer, so I doubt the original worked in single as well. Link to comment Share on other sites More sharing options...
TheDarkJedi Posted April 19, 2002 Share Posted April 19, 2002 can u please send it to jrf107@hotmail.com too? thanks Link to comment Share on other sites More sharing options...
Beulvar Posted April 19, 2002 Share Posted April 19, 2002 could you send it to me as well? beulvar@hotmail.com Beulvar Link to comment Share on other sites More sharing options...
tam Posted April 19, 2002 Share Posted April 19, 2002 umm send to me too at rfz_tam@hotmail.com or tell me which value to edit and i'll edit it myself. one thing i found odd, i thought that side roll would be better suited for a cartwheel, back and forward roll would be better for a butterfly. can anyone remodify it? lol Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 19, 2002 Author Share Posted April 19, 2002 hmm...those directions might seem more natural. good idea. i'd like to try it that way. Irimi-Ai Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 19, 2002 Share Posted April 19, 2002 All sent...sorry it took so long, was playing Tenchu...heh. Link to comment Share on other sites More sharing options...
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