[-X-] Vagabond Posted April 19, 2002 Posted April 19, 2002 I want also the tweaked Version. Thanks anyway :-) Please send to cweingart@web.de
ªith£ord Posted April 19, 2002 Posted April 19, 2002 if you could send it to me I would appreciate it patricksmith63@hotmail.com
Lord Nodata Posted April 19, 2002 Posted April 19, 2002 sent again...I hope modcentral puts up the fixed version...my email is getting tired! hehe:D
Irimi-Ai Posted April 19, 2002 Author Posted April 19, 2002 anyone getting this to work in SP? if so, please tell me how. if not, any ideas on how to get it to work in SP? also, i was thinking about the moves. here's what i think would be nice: original move ==> new move left roll ==> left cartwheel right roll ==> right cartwheel forward roll ==> forward butterfly *kick* backward roll ==> backward butterfly *twist* right now, a right roll does the butterfly kick, and a left roll does the butterfly twist. check out the difference. putting the kick forward could push people and it has a shorter recovery period. the butterfly twist seems more defensive and has a little longer recovery period, so putting it on the backward roll makes sense to me. Irimi-Ai
Lord Nodata Posted April 19, 2002 Posted April 19, 2002 sent again...Also, I just made another version where it took out the stupid wall fliping twist that he added that didn't work. I mean you would kick off a wall and turn around in mid air, but the view would stay facing forward, so it really didn't make sense...blah. -nodata
Irimi-Ai Posted April 19, 2002 Author Posted April 19, 2002 good. i didn't like that either. nodata: read my post above. any way to do this? Irimi-Ai
Lord Nodata Posted April 19, 2002 Posted April 19, 2002 as soon as my web server is back up (prays to the maker that is SOON!) I will post the newer version of the file. As for what you're asking, this is what I think will happen. If you move the butterfly to forward or backwards, then you will have the character standing sideways yet doing a forward movement...it looks all funky....
Alaire Posted April 19, 2002 Posted April 19, 2002 Could I get a copy too? tame2001@hotmail.com Thanks a ton this sounds awesome and I can't wait to try it.
JediDante Posted April 19, 2002 Posted April 19, 2002 Could I also get a copy!? JediConker@yahoo.com I have the normal one and it does work in SP which makes it totally rad! But the MP just sucks! So if you could send your new one this way that would be great!
Lord Nodata Posted April 19, 2002 Posted April 19, 2002 here's the web address to download the fixed animation file...(for those of you that originally got it in an email from me, you WILL need this new one as it includes the fix for the wall flip stupidity) http://www.captioncontest.net/newmoves.pk3.zip just put that file in your jedi outcast BASE directory and you should be set to go!
Kuhan Posted April 20, 2002 Posted April 20, 2002 umm it isnt working. I dont see a .pk3 file in the zip. What do I put in which directory? Thanks again
Coran Posted April 20, 2002 Posted April 20, 2002 Is there a way to get it without eliminating the roll? That'd be awesome to be able to have both. You rock Lord Nodata!
Lord Nodata Posted April 20, 2002 Posted April 20, 2002 once you download that zip, just rename it. Take the zip extension off the end of it so that you just have newmoves.pk3 and it should work fine.
Lord Nodata Posted April 20, 2002 Posted April 20, 2002 I've talked to modcentral about it and the soonest they can put up the new file will be tomorrow...
Kuhan Posted April 20, 2002 Posted April 20, 2002 when i downloaded i got a file called newmoves.pk3.zip so when it unzipped it was called newmoves.pk3. I then put that in the base folder and still nothing happens. what do i have to change. sorry if im being a bother
Irimi-Ai Posted April 20, 2002 Author Posted April 20, 2002 nodata: i see what you're saying about the butterflies and forward/backward movement. also, JediDante posted above that the original, untweaked mod does work in SP. any way we can get your better tweaked version to work in SP? sorry if i'm being a real pain...i just think these animations are more interesting than the rolls, and would love to have it in SP. if i'm being a pain, tell me to buzz off and i will. Irimi-Ai
D.L. Posted April 20, 2002 Posted April 20, 2002 I got the mod 2 days ago. It goes WAY too fast in MP and you can easily cover the whole bottom level of Bespin in less than 2 cartwheels. It's a lot slower in SP though the finishing animation shows Kyle sliding
Irimi-Ai Posted April 20, 2002 Author Posted April 20, 2002 get the tweaked version that nodata put out. it fixes those problems. Irimi-Ai
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