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Cartwheel and Butterfly mod...no joke


Irimi-Ai

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anyone getting this to work in SP? if so, please tell me how. if not, any ideas on how to get it to work in SP?

 

also, i was thinking about the moves. here's what i think would be nice:

 

original move ==> new move

 

left roll ==> left cartwheel

right roll ==> right cartwheel

forward roll ==> forward butterfly *kick*

backward roll ==> backward butterfly *twist*

 

right now, a right roll does the butterfly kick, and a left roll does the butterfly twist. check out the difference. putting the kick forward could push people and it has a shorter recovery period. the butterfly twist seems more defensive and has a little longer recovery period, so putting it on the backward roll makes sense to me.

 

Irimi-Ai

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sent again...Also, I just made another version where it took out the stupid wall fliping twist that he added that didn't work. I mean you would kick off a wall and turn around in mid air, but the view would stay facing forward, so it really didn't make sense...blah.

 

-nodata

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as soon as my web server is back up (prays to the maker that is SOON!) I will post the newer version of the file.

 

As for what you're asking, this is what I think will happen. If you move the butterfly to forward or backwards, then you will have the character standing sideways yet doing a forward movement...it looks all funky....:p

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when i downloaded i got a file called newmoves.pk3.zip so when it unzipped it was called newmoves.pk3. I then put that in the base folder and still nothing happens. what do i have to change. sorry if im being a bother

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nodata:

 

i see what you're saying about the butterflies and forward/backward movement. also, JediDante posted above that the original, untweaked mod does work in SP. any way we can get your better tweaked version to work in SP? sorry if i'm being a real pain...i just think these animations are more interesting than the rolls, and would love to have it in SP. if i'm being a pain, tell me to buzz off and i will.

 

Irimi-Ai

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I got the mod 2 days ago.

 

It goes WAY too fast in MP and you can easily cover the whole bottom level of Bespin in less than 2 cartwheels.

 

It's a lot slower in SP though the finishing animation shows Kyle sliding

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