Delitax_Hyral Posted April 23, 2002 Share Posted April 23, 2002 ravenscale@hotmail.com Would appreciate it if you could send me your version, too...please ;D. Link to comment Share on other sites More sharing options...
Striker III Posted April 23, 2002 Share Posted April 23, 2002 quickie question : i used to be able to stand still and the sabre would continue to swing around me installed the "newmoves.pk3" file and sometimes i cant even click the mouse1 to attack i have to be moving .. is this a side effect? thanks for any replies Link to comment Share on other sites More sharing options...
Khaydarin Posted April 23, 2002 Share Posted April 23, 2002 I ve download the patch , but i have the same prob as before ... ( the guy slides too much etc .... ) I would appreciate if so cold send his version XLR8@noos.fr thx in advance Legend Of Khaydarin Link to comment Share on other sites More sharing options...
D.L. Posted April 23, 2002 Share Posted April 23, 2002 *phew* I got the file before it went down. This is much better than the other one. Sliding is drastically reduced. It's barely noticable in SP and non existant in MP. Link to comment Share on other sites More sharing options...
lionknight Posted April 23, 2002 Share Posted April 23, 2002 I can't get the last set of moves to work I had the slide cartwheel working but not the fixed ones. I removed the old cool moves file, should I of left them both in the base directory. I also have a few other pk in the file for example the german dismemberment one that works excellent, do your pk work when you have these other pk aswell? Please Help. Many Thanks My Email is leoking13@prodigy.net Link to comment Share on other sites More sharing options...
mtrixman Posted April 23, 2002 Share Posted April 23, 2002 i renamed the animation.cfg to .pk3 and its not working. can someone just makes the file to drop into the base folder? Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 23, 2002 Share Posted April 23, 2002 the file i made can just be dropped into the base folder... Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 23, 2002 Author Share Posted April 23, 2002 i'm at work so i can't email my version to any of you until i get home (about 8 hours from now). i will email them out as soon as i get home though. for anyone who tries my version, please tell me what you think about it and any suggestions you may have. my version is a ZIP file with the pk3 and a readme file. so, if you try to use mine, DO NOT SIMPLY RENAME IT AS A ZIP FILE. it will not work that way. you will have to extract the pk3 file. then, you only have to drop it in the base directory. lionknight: the readme i include in the ZIP file also suggests to remove any other animation pk3's from the directory so that they will not conflict. i'm not sure about conflicts with all other pk3's as i haven't tested with all the pk3's out there. so, there might be a conflict, but i can't say for sure. Striker III: i haven't experienced this with my version or nodata's version. it wasn't clear who's version you are using. if it's the original one, i can't really say as i never tried that one. the only thing that comes to mind is some pk3 conflict or mouse input issue (?). Irimi-Ai Link to comment Share on other sites More sharing options...
lionknight Posted April 23, 2002 Share Posted April 23, 2002 I would like to take the time to thank you guys for the mods. I think they are a great addition to an already excellent game. I finally got it to work and they kick ass, the problem many people are having is that they need to load a new map or new game then it will work. It was not working for me but now it is, when I load a new game or map. How many mods are there now, I am getting a little confused. I think there is three, Irimi's original the Lord's modified version which is the latest one I am using and another modified version from Irimi, which I would like to test out if you can send it to me. Many Many Thanks Leoking13@prodigy.net P.S. On another note you guys really need to check out Game commander 2. I picked it up for 10.00. It is a voice command controll that works great. You assign the commands to the forces and the weapons and it frees up your mouse, Joystick, and Keyboard buttons for other commands. For example the new taunt spin attack, I have that assigned to one of my five mouse buttons, its a whole move in itself now Thanks, Muncho Thanks Link to comment Share on other sites More sharing options...
mtrixman Posted April 23, 2002 Share Posted April 23, 2002 if you guys make a animations.pk3 or some easy file that can be dropped into the base folder please email it to me at mtrixman@hotmail.com . ive tried everything and its not working atm Link to comment Share on other sites More sharing options...
Jiro Kage Posted April 23, 2002 Share Posted April 23, 2002 Originally posted by Lord Nodata sent again...I hope modcentral puts up the fixed version...my email is getting tired! hehe:D How about posting a link to where it is in modcentral? I haven't seen it on that site yet. Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 23, 2002 Share Posted April 23, 2002 it's not on modcentral, and I have no idea why!? Anyway, if you want the fixed versions, there's links to them in my first post on this thread. Thanks! Link to comment Share on other sites More sharing options...
Bungalow Posted April 24, 2002 Share Posted April 24, 2002 Go into accessories then access command prompt go into your JO folder and rename it using Command Prompt: ren newmoves.pk3.zip newmoves.pk3 Link to comment Share on other sites More sharing options...
mtrixman Posted April 24, 2002 Share Posted April 24, 2002 it wont work in multi player games unless i create a server :*( Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 24, 2002 Author Share Posted April 24, 2002 ok, i'm at home (finally). i'm not sure who has my version or who wants it, so i'm just going to email it out to everyone who requested a copy of the mod. also, i've only made one version of the mod, not two. the original was by Samsagaz. then nodata tweaked it, then i just added and tweaked nodata's version. i'm just adding to what others have already done to get a mod that i like. if others like it, great! anyway, emails are being sent out now. Irimi-Ai PS with the file i send, DO NOT SIMPLY RENAME IT AS A ZIP FILE...you need to unzip it to get the pk3 and the readme. please, if you have questions or problems, read the readme.txt first, as i tried to answer questions in that. PPS do you guys think it would be worthwhile to submit it to jediknightii.net? Link to comment Share on other sites More sharing options...
Jedith Posted April 24, 2002 Share Posted April 24, 2002 can you mail me one? tonylew84@yahoo.com thanks!! Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 24, 2002 Author Share Posted April 24, 2002 ok, just got done with a new version (this one is a lot better IMO). here's the changes from the readme i include: Original Move ==> New Move Roll Left ==> Ariel left Roll Right ==> Ariel right Roll Back ==> Left Butterfly with twist/barrel roll (it looks fine, i'm just giving the name of the move that's in the animation.cfg file) Roll Forward ==> Modified Right Butterfly with kick Lunge ==> Modified Death spin (you must see it!) All getup animations ==> "Force" get-up animations so, added the new butterfly for backward roll, the death spin move (you have to try it!), and the get-up animations. i replaced the lunge with the death spin because frankly, i like the blue stance and i thought this move might encourage people to use it more. also, since all the get-up animations are now "force" get-up animations, any time you are knocked down you should only have to hit the jump button ONCE instead of repeatedly. when you do, your character will perform one of 5 force get-up animations (a la agent smith in matrix, neo in the subway, neo in the dojo, etc.). i have not extensively tested the get-up animations, because it's easier to do in MP, but i don't have much time to get on MP, test it real quick, go offline to tweak, go into MP again to test, etc. etc. i will send out this revised version to all of those i sent my last one to. as usual, any comments and suggestions would be great. Irimi-Ai Link to comment Share on other sites More sharing options...
svein_c Posted April 24, 2002 Share Posted April 24, 2002 Can u send it to me? please!? numlock71@hotmail.com Link to comment Share on other sites More sharing options...
Lord Nodata Posted April 24, 2002 Share Posted April 24, 2002 What is this "death spin" you speak of? (from one animation editor to another, just give me the name of the animation so I can look it up and see what it looks like.. ) Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 24, 2002 Author Share Posted April 24, 2002 nodata: it's the animation called FJSS_TR_BR, and it's frames 6111-6206. (i think it stands for "force jump saber spin_turn right_back right") Irimi-Ai Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 24, 2002 Author Share Posted April 24, 2002 ok, sorry for all the versions coming out so quick. the latest one i have is what i'm calling version 105. it really tweaks the force get-up animations and knockdown animations. here's a snippet from the readme: -------------------------------------------------------------------------------- -Changed some of the get-up animations back to the default. I realized that if all get-up animations used the force, then you wouldn't be able to get up if you had no force. Oops. Now, there is the default "no force" get-up animations for when you are knocked back and knocked forward and have no force. If you are knocked down and have no force or don't want to use a Force get-up move, either press the *crouch* key repeatedly to get up. Or, press and hold crouch, then press jump to get up (this one works sometimes, but I can't consistently replicate it). -Changed the length of two knockdown animations. The default light/medium power knocked backwards and knocked forwards animations were shortened so that you are not lying there vulnerable for so long. However, I left the more powerful knockback animations with the longer recovery period. Thus, if you knock someone backwards/forwards lightly or at a medium level, they will be able to get up quicker. If you knock someone backwards/forwards strongly, it will take them longer to recover. --------------------------------------------------------------------------------- read the readme for a list of the specific animations and a lot more. i'm emailing this out to the same people i have before. Irimi-Ai Link to comment Share on other sites More sharing options...
Beulvar Posted April 24, 2002 Share Posted April 24, 2002 could you send me the updated version? beulvar@hotmail.com thanks Beulvar Link to comment Share on other sites More sharing options...
Territo Posted April 24, 2002 Share Posted April 24, 2002 I want to check these out, send it to me too please. MrTerrito@aol.com Link to comment Share on other sites More sharing options...
Jediknight786 Posted April 24, 2002 Share Posted April 24, 2002 Hey guys, I don't want to burden anyone b/c of all the requests, but could you send me the latest version of the mod? Thanks. jediknight786@hotmail.com Link to comment Share on other sites More sharing options...
Irimi-Ai Posted April 24, 2002 Author Share Posted April 24, 2002 i'm at work now, and won't be home for another 3 hours. when i get home, i'll email it to you guys. i submitted the mod to both massassi and jediknightii.net. since the levels section here is broken, it may not show up for a while. plus, i've sent both of these places 2 versions of my mod within the past 12 hours, so they may be pissed. i just keep adding improvements, though. Irimi-Ai Link to comment Share on other sites More sharing options...
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