MasonX Posted April 20, 2002 Share Posted April 20, 2002 Alright I extracted the shader files from the jk2 pak files, and entered them into shaderlist.txt. Even then, the jk2 sky shaders didn't show. So I put this into skies.shader: textures/skies/yavin_up { qer_editorimage textures/skies/yavin_up.jpg surfaceparm sky surfaceparm noimpact surfaceparm nomarks surfaceparm metalsteps notc q3map_nolightmap skyParms textures/skies/yavin 512 - } After that it showed up in Q3Radiant as a shader. The others show, just not as shaders. So I apply the shader to the roof, then when I compile I get this: Loading map file C:/QUAKE3/baseq3/maps/tower.map entering C:/QUAKE3/baseq3/maps/tower.map ************ ERROR ************ LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported Q3Map - v1.0r © 1999 Id Software Inc. GtkRadiant - v1.1.1 Oct 3 2001 gamedir: C:/QUAKE3/baseq3/ VFS Init: C:/QUAKE3/baseq3/ ---- vis ---- fastvis = true 1 threads reading C:/QUAKE3/baseq3/maps/tower.bsp reading C:/QUAKE3/baseq3/maps/tower.prt ************ ERROR ************ LoadPortals: couldn't read C:/QUAKE3/baseq3/maps/tower.prt completed. Run time was 0 hours, 0 minutes and 8 seconds Its only when the shader is applied that I get this error. I'm just totally lost here. This is the first map I've ever made, for any game. The map itself is coming along fine and I know there's no problems with the map, its just the jk2 shaders I can't get working So what do ya know? Link to comment Share on other sites More sharing options...
MasonX Posted April 20, 2002 Author Share Posted April 20, 2002 ^ !! Christ this forum is spammy Link to comment Share on other sites More sharing options...
RedNight Posted April 20, 2002 Share Posted April 20, 2002 Well if you've noticed all the files in the shaders are listed as tga though almost all are actually jpg, so in the shader file change yavin_up.jpg to yavin_up.tga. Link to comment Share on other sites More sharing options...
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