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Need sky shader help


MasonX

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Posted

Alright I extracted the shader files from the jk2 pak files, and entered them into shaderlist.txt. Even then, the jk2 sky shaders didn't show. So I put this into skies.shader:

 

textures/skies/yavin_up
{
qer_editorimage	textures/skies/yavin_up.jpg
surfaceparm	sky
surfaceparm	noimpact
surfaceparm	nomarks
surfaceparm	metalsteps
notc
q3map_nolightmap
skyParms	textures/skies/yavin 512 -
}

 

After that it showed up in Q3Radiant as a shader. The others show, just not as shaders. So I apply the shader to the roof, then when I compile I get this:

Loading map file C:/QUAKE3/baseq3/maps/tower.map

 

entering C:/QUAKE3/baseq3/maps/tower.map

 

************ ERROR ************

 

LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

 

Q3Map - v1.0r © 1999 Id Software Inc.

 

GtkRadiant - v1.1.1 Oct 3 2001

 

gamedir: C:/QUAKE3/baseq3/

 

VFS Init: C:/QUAKE3/baseq3/

 

---- vis ----

 

fastvis = true

 

1 threads

 

reading C:/QUAKE3/baseq3/maps/tower.bsp

 

reading C:/QUAKE3/baseq3/maps/tower.prt

 

************ ERROR ************

 

LoadPortals: couldn't read C:/QUAKE3/baseq3/maps/tower.prt

 

completed.

Run time was 0 hours, 0 minutes and 8 seconds

 

Its only when the shader is applied that I get this error. I'm just totally lost here. This is the first map I've ever made, for any game. The map itself is coming along fine and I know there's no problems with the map, its just the jk2 shaders I can't get working :confused: So what do ya know?

Posted

Well if you've noticed all the files in the shaders are listed as tga though almost all are actually jpg, so in the shader file change yavin_up.jpg to yavin_up.tga.

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