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Need sky shader help


MasonX

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Alright I extracted the shader files from the jk2 pak files, and entered them into shaderlist.txt. Even then, the jk2 sky shaders didn't show. So I put this into skies.shader:

 

textures/skies/yavin_up
{
qer_editorimage	textures/skies/yavin_up.jpg
surfaceparm	sky
surfaceparm	noimpact
surfaceparm	nomarks
surfaceparm	metalsteps
notc
q3map_nolightmap
skyParms	textures/skies/yavin 512 -
}

 

After that it showed up in Q3Radiant as a shader. The others show, just not as shaders. So I apply the shader to the roof, then when I compile I get this:

Loading map file C:/QUAKE3/baseq3/maps/tower.map

 

entering C:/QUAKE3/baseq3/maps/tower.map

 

************ ERROR ************

 

LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

 

Q3Map - v1.0r © 1999 Id Software Inc.

 

GtkRadiant - v1.1.1 Oct 3 2001

 

gamedir: C:/QUAKE3/baseq3/

 

VFS Init: C:/QUAKE3/baseq3/

 

---- vis ----

 

fastvis = true

 

1 threads

 

reading C:/QUAKE3/baseq3/maps/tower.bsp

 

reading C:/QUAKE3/baseq3/maps/tower.prt

 

************ ERROR ************

 

LoadPortals: couldn't read C:/QUAKE3/baseq3/maps/tower.prt

 

completed.

Run time was 0 hours, 0 minutes and 8 seconds

 

Its only when the shader is applied that I get this error. I'm just totally lost here. This is the first map I've ever made, for any game. The map itself is coming along fine and I know there's no problems with the map, its just the jk2 shaders I can't get working :confused: So what do ya know?

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