MasonX Posted April 20, 2002 Posted April 20, 2002 Alright I extracted the shader files from the jk2 pak files, and entered them into shaderlist.txt. Even then, the jk2 sky shaders didn't show. So I put this into skies.shader: textures/skies/yavin_up { qer_editorimage textures/skies/yavin_up.jpg surfaceparm sky surfaceparm noimpact surfaceparm nomarks surfaceparm metalsteps notc q3map_nolightmap skyParms textures/skies/yavin 512 - } After that it showed up in Q3Radiant as a shader. The others show, just not as shaders. So I apply the shader to the roof, then when I compile I get this: Loading map file C:/QUAKE3/baseq3/maps/tower.map entering C:/QUAKE3/baseq3/maps/tower.map ************ ERROR ************ LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported Q3Map - v1.0r © 1999 Id Software Inc. GtkRadiant - v1.1.1 Oct 3 2001 gamedir: C:/QUAKE3/baseq3/ VFS Init: C:/QUAKE3/baseq3/ ---- vis ---- fastvis = true 1 threads reading C:/QUAKE3/baseq3/maps/tower.bsp reading C:/QUAKE3/baseq3/maps/tower.prt ************ ERROR ************ LoadPortals: couldn't read C:/QUAKE3/baseq3/maps/tower.prt completed. Run time was 0 hours, 0 minutes and 8 seconds Its only when the shader is applied that I get this error. I'm just totally lost here. This is the first map I've ever made, for any game. The map itself is coming along fine and I know there's no problems with the map, its just the jk2 shaders I can't get working So what do ya know?
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