Guest HertogJan Posted April 20, 2002 Share Posted April 20, 2002 Hi! I'm used to script for Counter-Strike, and I found the alias system of CS very convenient... I tried using the same technique for JK2, but it didn't work! How does scripting for JK2 / Quake 3 work? I would like to tweak my Jk2 to the max... Link to comment Share on other sites More sharing options...
Phr00t Posted April 20, 2002 Share Posted April 20, 2002 It works in the same way as Quake 3 works (ie, rather retardedly). Make an autoexec.cfg file and place it in /base/. To set your aliases, use this setup. seta myaliasname "say My Alias; say Does ; say This" and to bind it... bind mykey "vstr myaliasname" the "vstr" command executes the contents of a variable. The only downside is that you cannot create +and-commands. =[ Link to comment Share on other sites More sharing options...
Guest HertogJan Posted April 20, 2002 Share Posted April 20, 2002 Ah thx m8, that's just what I needed... And yeah, it is a retarded way, I'd rather have the Counter-Strike method... I liked the + commands! There isn't ANY way to make a + and - command? Ah well, at least now I can make toggle commands HertogJan's toggle crouch script: seta tcrouch crouchon seta crouchon "+crouch; seta tcrouch crouchoff" seta crouchoff "-crouch; seta tcrouch crouchon" bind c "vstr tcrouch" Although I'm not sure if +crouch exists BTW, do you know how to make a "crouch only" script, that will make you crouch instead of roll when running (guess you all know why I'd want that ) Link to comment Share on other sites More sharing options...
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