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JK2 Logparse 1.0.5 is out


Wintrmte

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Posted

v.1.0.5

Fixes:

 

o Whoops. Left out the MOD_THERMAL mapping, so it was reporting a blank line in the weapon stats.

 

Additions:

o The script will now sort by Skill, Deaths, and Suicides. Look in the logparse.conf file for the filenames (if you want to

change them).

 

o Added documentation for Windows users on how to use this script. (Note: This may need some work, so if you do something

differently, please email me so I can include it in the documentation)

 

As always, to get the latest version of this script (or see examples of the output) goto:

 

http://jk2.gamersimpact.com

 

Thanks,

Sam

Posted

what is the skill column a measure of? I cant see a pattern to it compared to how good they are, ive got people with 65% ration with 500 skill, and people 95% ration with a -10 skill

Posted

Does this parser have to be on the machine the server is running on, or can it be run remotely? From what I've seen of the config file, it can only run on the machine. Am I wrong?

Posted
Originally posted by SuperCharlie

Correct me if Im wrong, but it looks like ya gotta have a PERL enabled machine to run this.. most win boxes wont do this and only some web servers will...

 

SC

 

Actually, any windows box can install Active Perl (http://www.activestate.com). :)

Posted

"Correct me if Im wrong, but it looks like ya gotta have a PERL enabled machine to run this.. most win boxes wont do this and only some web servers will..."

 

Actually "most" IIS boxes have ActivePerl running, it's just one of those things. The latest iterations of AP are about as good as Perl gets outside of the *nix world.

 

I may be mistaken but I believe the win32 Apache port also has perl functionality and/or the ability to interface with AP as well.

 

-h

Posted
Originally posted by jk2eservers

Any ideas if there will a release in PHP, for us Linux Server Admins

 

 

Thanks in advance.

 

P.S. I cant get to your website, do you have a mirror?

 

Funny you mention that.. I am working on a PHP version that reads the players.dat file that is generated by the script. It would take wayyyy too long to have PHP go through a logfile and calculate the stats (especially if you are coming through a proxy server that has a short timeout window).

 

So, the way the next version will work, is it will include a switch to not have it generate HTML, but only generate the players.dat file.

 

At this point the companion PHP scripts will need to read that players.dat file, and can calculate the stats. Should work pretty well when it's done. Stay tuned.

 

As for accessing the website, try again. I had a CPU fan go out in the server, and thus the chip was sizzling at 156(F).. lol. Needless to say, it locked up. It's back up, you should be able to get the file.

Posted

Here is the fix in 1.0.5.1:

 

o Changed the Name colorizer some more. Thanks to Xanthus for emailing me about converting that values

to their Ascii -> Octal values. The Names should now look as they were intended, even when characters

other than 0-9 were used.

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