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[Model] Single Lightsabre


L2.0

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Hey, nice :D .

 

Had a go myself (first time on a 3D prog ever!)

 

If your interested Click Here and hit the lightsabre link.

 

Took an hour or so, but it's fairly useless. the polly count is astronomical (won't embaris myself by reveiling it :p ) and also, (I've only just reallised) I have no idea how big it is! It could be the size of LONDON!!!!!:D

 

Oh, and there's a pic of a guy in a robe (well just the robe) I've been playing about with. Got stuck at the arms. Mind you, for all I know it might be the size of the sun!

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Originally posted by CheshireKat

Looks good L2.0, though a bit bland. I know lightsabers are kinda hard to make look a whole lot different, but maybe you could add a little flair some how.

 

Yeah, I plan on it brother. Like I said it was a first attempt and took 13 minutes. But I have alot planned so far. Also, most of my sabres will be rather blandish, as the skins will provide the detail for them. And, in all actuality, this is only 1/2 of the sabre. It's actually a dual saber that comes apart. (But more info on that once I get our mod's site up!)

 

Anyone happen to know a way to get pics from MilkShape? Or should I use one of my other program instead? (3D Studio MAX 4, SoftImage XSI, Cinema 4D XL r7, Truespace or Maya.)

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Guest seantree

whoa, as far as i know the saber counts are around 500 polygons. You may wanna cut that down a bit. Try using less sides on your cylinders.

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Hey guys.

 

Though my sabre was a spontanious (sp?) thing, it did turn out a bit like a park sabre, (the Malestrom I think), It also kinda incorporates features from classic trilogy sabres.

 

If you want a custom sabre model though I'd go for L2.0's (turning out lovely btw :D ) because......

 

Faces 5020

Vertices 2806

 

Hehehehehe.

 

Still it was more a test to learn how to use gmax. Oh does anyone know what the distance units are in gmax? I'ld love to know if the thing is 360 cm long of 360 km long :)

Or does it not matter?

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yeah those poly counts are pretty high for a sabre i believe

best way to hide the poly count is to just use well shaded textures and on some of the long parts make them 5-8 sided polys, that will really help

in areas such as the studded handle keep it as is, or perhaps make it say 8 sides with the studs being seperate boxes with the inner poly cut out, and going into the handle

:)

they look very cool nonetheless but really how often do you actually see the sabers in-game? they're always in the dude's hands, so alot of details can be done with just textures

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Yeah Sith, that's why my first one was so basic looking. I plan on 95% of my detailing being done in skins.

 

And, I've never modeled anything before, so I have no idea what anything does yet other than the primitives. :) But I'm done with modeling today, as I need to get our Modsite up...

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i believe you can break the weapon models into more than one part (i.e. barrel, grip, etc. ) not sure about this though. I do no for certain, that no individual weapon model section can be over 1000 polys, or the game gives an error. At least it did back when i tried to import this model of a saber...(before i knew you needed the gdk/sdk for it).

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