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Editing the qvm files


andywebs

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The QVM files contain the gamecode in a bytecode format. I don't know any more about them than this, but it should be theoretically possible to create new ones with the compiler that comes with the Quake 3 SDK (or the Elite Force SDK, etc.). That probably wouldn't work anyway, since they probably changed a few key values in the headers or whatever (like they did with the maps, they might have the same data, but with incorrect version numbers or something). Even if it did work, you would have to completely reprogram everything - since the SDK isn't out, you wouldn't have the original code to work with (unless dissasembling an un-documented bytecode format is your thing, in which case never mind) - which is certainly not feasible, it probably wouldn't work, and by the time you got anything done, the SDK would probably be out anyway.

 

IMHO, you would be better off learning about mod programming for Q3/EF/RTCW, and then apply that to JK2 when the SDK comes out (lots of acronyms there).

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