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Slowing down sidestep


Homeboy

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One reason MP feels a bit arcadish is that you can strafe too fast IMO. Try it yourself by comparing running sideways and forward and backward. Ever played CS? I think it feels more real because normally you either charge or retreat instead of sliding in circles. I think it makes more sense for saber fights to be in more 1-D (or 2-D for force jump...) so you either go forward to attack or backward to defend while nearly always facing your opponent. Same goes for gun fights. If you can't strafe this fast, it will make more sense to take cover coz if you don't, you have little defense against other guns.

 

Would be easy to impliment. Any thoughts?

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