spacermonkey Posted April 22, 2002 Share Posted April 22, 2002 http://spacemonkey.8m.net/photo.html If you use the link above you'll need to scroll down a way to see them. (not a 56k friendly page) or you can see her here http://www.geocities.com/bdimonkey/Table.html For those who dont know, she's a female bounty hunter who once trained as a Jedi. She left the Jedi order and now spends her time working as a hired killer and collecting lightsabers from the Jedi she slays. I've still got her sensor implant to add, but I've decided not to add her jacket to the model. Lots of little tweaks are needed and a whole bunch of poly optimization is required before she'll be ready for mapping. For those not familair with low poly modelling, no she is currently not skinned, I have simply coloured certain faces in max to emphazie her character. hope you like. Link to comment Share on other sites More sharing options...
Danica Posted April 22, 2002 Share Posted April 22, 2002 hrm lookin good so far...I'd love to get my hands on that and skin it sometime...what do ya say? Link to comment Share on other sites More sharing options...
James Posted April 22, 2002 Share Posted April 22, 2002 Yeah nice model. That minitor (sp?) is sweet looking too. You should make that for JO. Link to comment Share on other sites More sharing options...
spacermonkey Posted April 22, 2002 Author Share Posted April 22, 2002 Sure Danica you can skin her, but I'm hesitant about uvwmapping her and releasing a skindev kit until Raven release the tools to get her in game. She has still got to be segmented and ravens skinmaps are very bizarre, so there may be all sorts of strange requirements that I'll have to adire to. Anyway you can be sure I'll post a thread in here containing a sdk for her when the time comes. James thanks, but the minotaur wouldnt work well in Jk2. I'd have to do total custom animations for him (17000 frames) and I beleive you need Mirai to animate the models for Jk2. (which I dont have) Link to comment Share on other sites More sharing options...
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