pitched_black Posted April 23, 2002 Posted April 23, 2002 Hurray! I finally got the sdk! And much sooner than expected. Congrats to Raven! But anyways... How I get all those buttons that were in the surface inspector screen? I'm just trying to find out which textures do what (water, glass, etc...) Any help is appreciated, I'll post back if I stumble across it though.
pitched_black Posted April 23, 2002 Author Posted April 23, 2002 well, apparently all texture flags are entities...if anyone can clear this up, it looks like, to make glass for an example, you dont use a glass texture flag, but a func_glass entity?
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