evilhomernz Posted April 23, 2002 Share Posted April 23, 2002 ok umm this is prolly a really stupid question i have looked throught the readmes and stuff btu cant find (maybe im jsu t blind) how do you take the glm format and convert it to md3 format for editing and vise versa???? is there a way to jsut edit the glm files? but plz coz im really stuck here ive tried openeing up md3's and exporting them as .glm but i used an existing md3 and it had 30 frames so it gives me a little error saying only models with one frame can be made to glm um if thats the prob can some oen tell me how to knock off the other frames so i can export as a glm thnx Link to comment Share on other sites More sharing options...
Tems Posted April 23, 2002 Share Posted April 23, 2002 one of the model viewers that came with the devkit will do this conversion for you. -Tems Link to comment Share on other sites More sharing options...
Autero Posted April 23, 2002 Share Posted April 23, 2002 I've tried md3 view and carcass, md3 crashes when I open the md3, and I just don't get carcass. can someone help? Link to comment Share on other sites More sharing options...
evilhomernz Posted April 23, 2002 Author Share Posted April 23, 2002 yea modveiw will show me my glms but i cant figure out how to export them as md3s and md3veiw wont let me export to a glm file if it has more than one frame if i can kill off the frames i can convert them abck to glm but i dont know how to get rid of the frames or even what it means Link to comment Share on other sites More sharing options...
Autero Posted April 23, 2002 Share Posted April 23, 2002 I got the damned thing to work, just had to skip a step I allways do to get a model into Q3A. Link to comment Share on other sites More sharing options...
evilhomernz Posted April 23, 2002 Author Share Posted April 23, 2002 can you answer my question then? Link to comment Share on other sites More sharing options...
Autero Posted April 23, 2002 Share Posted April 23, 2002 ok, I use 3d studio max to build my model and to export to a md3, take the md3 and open it with md3view, once it's opened in md3 view export it to a Ghoul2. The md3 I started with had no frames (seeing as I'm working on a saber replacement). the biggest thing is to make sure that you have all the files in the right folder when you make the glm, as it seems to act like a .skin file. I'm not sure how you are getting to your file, as I just use the pop 'n fresh plugin for max and tell it that there's no frames of animation. if this doesn't help e-mail me the file and I'll see if I can get it to work for you. Link to comment Share on other sites More sharing options...
SiN13 Posted April 23, 2002 Share Posted April 23, 2002 I think my header issues I was having with the md3 I made was cause I was using npherno's md3 compiler and it caused the md3 not to load. But my question is now. Im trying to load map objects into the map editor but even the md3's that came with the game dont wanna load in. Link to comment Share on other sites More sharing options...
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