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Modeling in Maya4?


eggyokio

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You can export meshes to and from 3D Studio Max and Maya using the OBJ plugins that you can find on the net.

 

As far as I know, there are no freely available convertors to handle animation, other than the package PolyTrans available from http://www.okino.com.

 

But from what I gather from looking at the SDK, you can't make custom animations just yet anyway, currently they all use the same _humanoid skeleton for animations. So we're stuck just making and skinning the meshes in Maya for the time being.

 

Which kinda sucks since I want to make a Mara Jade model and the skeleton probably doesn't have bones to handle flowing hair. =)

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We can't. DO. custom. SKELETONS. yet?! Aw, man....my excitement is starting to wear off a little bit...I was all set to start an AT-AT an everything :(

Oh, and I grabbed an exporter for Maya from Polycount...haven't tried it yet, so I'm not sure if it works with v4 or not.

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