Shalone Posted April 23, 2002 Share Posted April 23, 2002 Ok, I got my Map Finished, took me all friggan day, I saved it, then I BSP Compiled it using Radiant, but I cannot find the Damn BSP file, it doesn't even seem like it was saved to my system, can anyone help?... I am gonna watch the board for all viewers. P.S. this is my first ever map for a total 3d game, last game I made maps for was Duke Link to comment Share on other sites More sharing options...
Omikron Posted April 23, 2002 Share Posted April 23, 2002 Ok, when u compiled it was it saved in the map directory in the Jedi Outcast maps folder, if it was then it should be in there. Link to comment Share on other sites More sharing options...
Home_Sliced Posted April 23, 2002 Share Posted April 23, 2002 It should be in the /base/maps directory or wherever you saved the .map file. Watch the compiler as it works, if there are errors, it may not make a bsp file (pay close attention after the -vis- section, if it doesn't say something to the effect of "writing to mapname.bsp" then there's a problem). Link to comment Share on other sites More sharing options...
Shalone Posted April 23, 2002 Author Share Posted April 23, 2002 This Vis Screen?.. When it compiles.. it blinks for a breif minute on the screen and then disappears, the message screen says Compile complete, what kinda errors can prevent compiling? Link to comment Share on other sites More sharing options...
Home_Sliced Posted April 23, 2002 Share Posted April 23, 2002 When you compile you get a little DOS box (or at least I do). It starts with -BSP- then does -Vis- and finally -Lighting-. At the end of the BSP section (not the vis section, my mistake) it should say "writing C:/blah blah/mapname.bsp". I don't know enough about the compiler to know what errors prevent you from getting a bsp, but I've had a few compiles where this message doesn't pop up, and you get no bsp file. I'm not really sure what caused the error. Does it say anything "out of the ordinary" in the bsp section? Also, try compiling a simple box level with a spawn point. If that doesn't work, then this problem is over my head. If it compiles okay, then there is something in your level that the compiler doesn't like. Link to comment Share on other sites More sharing options...
Shalone Posted April 23, 2002 Author Share Posted April 23, 2002 ROFL! After my level didn't compile, I made a simple Box level....nothing fancy, and posted a spawn point in the center, but it still wouldn't make a BSP. THe DOS Screen Only flashes for a breif Second apon my screen, I think my PC is too fast or something, p4 1.6g 256 ram, geforce 3 ti 500. Link to comment Share on other sites More sharing options...
Patrickj64_ak Posted April 23, 2002 Share Posted April 23, 2002 ok...im new at this too...and i got a dumb question.... i made a simple map from a tutorial and now what do i do to compile it...i mean do you got to the bsp dropdown? and pick one..there is several different bsp things you can do...what are they for and what one do you use? now to the problem im getting.. i get a (No "base") with some scribbles behind that...whats up? Link to comment Share on other sites More sharing options...
Shalone Posted April 23, 2002 Author Share Posted April 23, 2002 BTW! I always Select BSP_fullvis with no ( ) Aye, I'm having the Same problems Patrick, I'm new to full 3d game level building. Link to comment Share on other sites More sharing options...
Patrickj64_ak Posted April 23, 2002 Share Posted April 23, 2002 ok...i did it...i use bsp fullvis. i had to save as to put my map into the base/map folder and then used bsp fullvis..whala...got a bsp and it work in jk...cool my first map...i little room with nowhere to run....spawned a jeditrainer into it and gripped him.....we circled a bunch..and swung our sabers at each other....i cant wait to build a bigger room........this is real cool.....i never thought i would get into making maps...think i just found me a new hobby. Link to comment Share on other sites More sharing options...
Darth Valinor Posted April 23, 2002 Share Posted April 23, 2002 The problem is not that you can't find the .bsp, it is probably not making a .bsp file. I am having the same problems and started poking around. What I found is this: In c:\documents and settings\(your windows logon name here)\local settings\temp\ folder there are 2 .bat files, qe3bsp.bat and qe3bsp2.bat When you try to compile your map from JK2Ed, it uses qe3bsp2.bat which just runs qe3bsp.bat, which does all the work but won't show any output or errors because it was called from the other .bat file. More than likely, the bsp program is outputting an error, but you don't get to see it. So, go find these files and just double-click qe3bsp.bat and it will run the program to make the .bsp file. You will see everything it does, including errors. After BSP runs, it runs VIS, then LIGHT or something like that, these will probably say "could not find whatever.bsp". But this will let you know what the error is, so that you can correct it. I have been trying to compile a small terrain sample from Easygen, but it always gives an error about not being able to load the alphamap file, and it won't create a .bsp. But I only found this out when I manually ran qe3bsp.bat Hope this helps! Link to comment Share on other sites More sharing options...
NoodlyGod Posted April 23, 2002 Share Posted April 23, 2002 I couldn't get my level to compile (and I Got that base error) until I stuck the source .map file in the maps directory and then compiled it. Link to comment Share on other sites More sharing options...
Patrickj64_ak Posted April 23, 2002 Share Posted April 23, 2002 yep thats it......got to have your map in the base folders maps folder......its compiling with no problems now....thanx for all the info.....looks like ill be busy for awhile Link to comment Share on other sites More sharing options...
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