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Backwards tree volume; Compiling...


Jedi Howell

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Has anyone fixed the backwards tree volume problem yet?

 

See:

 

__________________________________________________

==================

Running bsp command...

 

C:\JK2\GameData\Tools\\sof2map -bsp C:\JK2\GameData\\base/maps/test.map

 

C:\JK2\GameData\Tools\\sof2map -vis C:\JK2\GameData\\base/maps/test.map

 

C:\JK2\GameData\Tools\\sof2map -light -extra C:\JK2\GameData\\base/maps/test.map

 

 

C:\JK2\GameData\base\maps>C:\JK2\GameData\Tools\\sof2map -bsp C:\JK2\GameData\\base/maps/test.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- BSP ----

 

entering c:/jk2/gamedata//base/shaders/bespin.shader

 

entering c:/jk2/gamedata//base/shaders/cinematics.shader

 

entering c:/jk2/gamedata//base/shaders/common.shader

 

entering c:/jk2/gamedata//base/shaders/decals.shader

 

entering c:/jk2/gamedata//base/shaders/doomgiver.shader

 

entering c:/jk2/gamedata//base/shaders/effects.shader

 

entering c:/jk2/gamedata//base/shaders/explosions.shader

 

entering c:/jk2/gamedata//base/shaders/flares.shader

 

entering c:/jk2/gamedata//base/shaders/fogs.shader

 

entering c:/jk2/gamedata//base/shaders/gfx.shader

 

entering c:/jk2/gamedata//base/shaders/gfx2.shader

 

entering c:/jk2/gamedata//base/shaders/imperial.shader

 

entering c:/jk2/gamedata//base/shaders/items.shader

 

entering c:/jk2/gamedata//base/shaders/marks.shader

 

entering c:/jk2/gamedata//base/shaders/metashader.shader

 

entering c:/jk2/gamedata//base/shaders/models.shader

 

entering c:/jk2/gamedata//base/shaders/mp.shader

 

entering c:/jk2/gamedata//base/shaders/nar_shaddaa.shader

 

entering c:/jk2/gamedata//base/shaders/players.shader

 

entering c:/jk2/gamedata//base/shaders/sabers.shader

 

entering c:/jk2/gamedata//base/shaders/scavenger.shader

 

entering c:/jk2/gamedata//base/shaders/skies.shader

 

entering c:/jk2/gamedata//base/shaders/sprites.shader

 

entering c:/jk2/gamedata//base/shaders/system.shader

 

entering c:/jk2/gamedata//base/shaders/test.shader

 

entering c:/jk2/gamedata//base/shaders/text_crawl.shader

 

entering c:/jk2/gamedata//base/shaders/ui.shader

 

entering c:/jk2/gamedata//base/shaders/yavin.shader

 

entering c:/jk2/gamedata//base/shaders/zoom.shader

 

Loading map file c:/jk2/gamedata//base/maps/test.map

 

entering c:/jk2/gamedata//base/maps/test.map

 

Backwards tree volume

 

 

 

C:\JK2\GameData\base\maps>C:\JK2\GameData\Tools\\sof2map -vis C:\JK2\GameData\\base/maps/test.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- Vis ----

 

reading c:/jk2/gamedata//base/maps/test.bsp

 

c:/jk2/gamedata//base/maps/test.bsp could not be found

 

 

 

C:\JK2\GameData\base\maps>C:\JK2\GameData\Tools\\sof2map -light -extra C:\JK2\GameData\\base/maps/test.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

----- Lighting ----

 

Extra detail tracing

 

entering c:/jk2/gamedata//base/shaders/bespin.shader

 

entering c:/jk2/gamedata//base/shaders/cinematics.shader

 

entering c:/jk2/gamedata//base/shaders/common.shader

 

entering c:/jk2/gamedata//base/shaders/decals.shader

 

entering c:/jk2/gamedata//base/shaders/doomgiver.shader

 

entering c:/jk2/gamedata//base/shaders/effects.shader

 

entering c:/jk2/gamedata//base/shaders/explosions.shader

 

entering c:/jk2/gamedata//base/shaders/flares.shader

 

entering c:/jk2/gamedata//base/shaders/fogs.shader

 

entering c:/jk2/gamedata//base/shaders/gfx.shader

 

entering c:/jk2/gamedata//base/shaders/gfx2.shader

 

entering c:/jk2/gamedata//base/shaders/imperial.shader

 

entering c:/jk2/gamedata//base/shaders/items.shader

 

entering c:/jk2/gamedata//base/shaders/marks.shader

 

entering c:/jk2/gamedata//base/shaders/metashader.shader

 

entering c:/jk2/gamedata//base/shaders/models.shader

 

entering c:/jk2/gamedata//base/shaders/mp.shader

 

entering c:/jk2/gamedata//base/shaders/nar_shaddaa.shader

 

entering c:/jk2/gamedata//base/shaders/players.shader

 

entering c:/jk2/gamedata//base/shaders/sabers.shader

 

entering c:/jk2/gamedata//base/shaders/scavenger.shader

 

entering c:/jk2/gamedata//base/shaders/skies.shader

 

entering c:/jk2/gamedata//base/shaders/sprites.shader

 

entering c:/jk2/gamedata//base/shaders/system.shader

 

entering c:/jk2/gamedata//base/shaders/test.shader

 

entering c:/jk2/gamedata//base/shaders/text_crawl.shader

 

entering c:/jk2/gamedata//base/shaders/ui.shader

 

entering c:/jk2/gamedata//base/shaders/yavin.shader

 

entering c:/jk2/gamedata//base/shaders/zoom.shader

 

Reading c:/jk2/gamedata//base/maps/test.bsp

 

c:/jk2/gamedata//base/maps/test.bsp could not be found

 

 

completed.

Run time was 0 hours, 0 minutes and 43 seconds

__________________________________________________

 

I bolded the parts i think are important. Any luck?

 

jh

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It means that some of your brushes that touch the void are detail instead of structural. Make sure that when you see your map in radiant, you press ctrl+d. Then you will only see the structural brushses. Now make sure that your map is closed.

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