Omikron Posted April 24, 2002 Share Posted April 24, 2002 I heard that it is possible to add music to your Jedi Outcast levels, so I was wondering if someone could tell me how I can import and mp3 into the map so that it can be heard while playing. Does anyone know how? Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted April 24, 2002 Share Posted April 24, 2002 Select any normal brush, and bring up the entity info (N key) Then, give it the key 'music', and the value that is the path to your mp3 file. If that doesn't work, try the key 'sound', but I think it's music. And the path sould be 'base/sound/etc', not 'C:\program files\etc' That's all from memory, and mine is not very good... Where am I!?! Link to comment Share on other sites More sharing options...
Omikron Posted April 24, 2002 Author Share Posted April 24, 2002 Swweeeeeeeeeet!! Thanx Cmdr. Antilles Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted April 24, 2002 Share Posted April 24, 2002 No prob... Just hope it works. Link to comment Share on other sites More sharing options...
ArmchairAthlete Posted April 24, 2002 Share Posted April 24, 2002 Ooooh neat, I'll have to try this too. I don't think Half-Life supported mp3 format so if I this works it'd be neat. Like that "The Ladder" map heh. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted April 24, 2002 Share Posted April 24, 2002 Oh yeah, Quake 3 supports MP3's. Link to comment Share on other sites More sharing options...
Omikron Posted April 24, 2002 Author Share Posted April 24, 2002 I'm just testing it out in a moment and I'll get post whether or not it worked *crosses fingers* Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted April 24, 2002 Share Posted April 24, 2002 *crosses toes* Link to comment Share on other sites More sharing options...
Omikron Posted April 24, 2002 Author Share Posted April 24, 2002 Didnt work, i get an "can't findC:\Programs.mp3 is an explicit sound" or something like that:( Link to comment Share on other sites More sharing options...
FunClown Posted April 24, 2002 Share Posted April 24, 2002 Omikron I just found out on one of my own threads that worldspawn does this. Click on n one or two times. Then add the value for music there. You can look at the bespin.map or kejim.map example. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted April 24, 2002 Share Posted April 24, 2002 What is the path to your mp3 file, and what type is it? Variable bit rate, or what? Link to comment Share on other sites More sharing options...
Omikron Posted April 24, 2002 Author Share Posted April 24, 2002 I'll try the worldspawn thing and see if it works in a minute, just need to finish getting the Duel of the Fates music:D Link to comment Share on other sites More sharing options...
MilesTeg Posted April 24, 2002 Share Posted April 24, 2002 "Dynamic" Music/Sounds: make a Entity target_play_music with Key "music" with (e.g.) Value "music/endcredits" connect it with a trigger_multiple and everytime the player steps on it endcredits.mp3 will be played Link to comment Share on other sites More sharing options...
EmpLDraganus Posted January 6, 2003 Share Posted January 6, 2003 Originally posted by FunClown Omikron I just found out on one of my own threads that worldspawn does this. Click on n one or two times. Then add the value for music there. You can look at the bespin.map or kejim.map example. Please tell me where i can find the bespin.map file. I have been looking for it everywhere and i cant find it. Link to comment Share on other sites More sharing options...
<|DLS|>Darth Fett Posted January 6, 2003 Share Posted January 6, 2003 yes plz tell us, we have a great idea to turn that level better, the ffa bespin.map level remeber it ok Link to comment Share on other sites More sharing options...
The Truthful Liar Posted January 6, 2003 Share Posted January 6, 2003 *yoink* :-) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.