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How to add music into JKRadiant


Omikron

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Posted

I heard that it is possible to add music to your Jedi Outcast levels, so I was wondering if someone could tell me how I can import and mp3 into the map so that it can be heard while playing.

Does anyone know how?

Posted

Select any normal brush, and bring up the entity info (N key) Then, give it the key 'music', and the value that is the path to your mp3 file. If that doesn't work, try the key 'sound', but I think it's music. And the path sould be 'base/sound/etc', not 'C:\program files\etc'

 

That's all from memory, and mine is not very good...

 

Where am I!?!

Posted

Omikron I just found out on one of my own threads that worldspawn does this.

 

Click on n one or two times. Then add the value for music there. You can look at the bespin.map or kejim.map example.

Posted

"Dynamic" Music/Sounds:

 

make a Entity

target_play_music

with Key "music" with (e.g.) Value "music/endcredits"

connect it with a trigger_multiple and everytime the player steps on it endcredits.mp3 will be played ;)

  • 8 months later...
Posted
Originally posted by FunClown

Omikron I just found out on one of my own threads that worldspawn does this.

 

Click on n one or two times. Then add the value for music there. You can look at the bespin.map or kejim.map example.

 

Please tell me where i can find the bespin.map file. I have been looking for it everywhere and i cant find it.

:lsduel:

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