Hell Raiser Posted April 24, 2002 Share Posted April 24, 2002 I must of fubard something, because no matter what texture "set" I load, it always shows that dreaded blue/black tile texture. How can I fix this? Some JK2Rad tutorials would be nice too. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted April 24, 2002 Share Posted April 24, 2002 Double check your project settings. And if you're trying to load them from the pk3 file, go to Edit > Preferences, and make sure to check the 'use pak file' box. Link to comment Share on other sites More sharing options...
Hell Raiser Posted April 24, 2002 Author Share Posted April 24, 2002 Originally posted by Cmdr. Antilles Double check your project settings. texturepath: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\ And if you're trying to load them from the pk3 file, go to Edit > Preferences, and make sure to check the 'use pak file' box. It's checked. Link to comment Share on other sites More sharing options...
Skellington Posted April 24, 2002 Share Posted April 24, 2002 K...this has to be the same thing I'm going through right now. I can load sets of textures (Bespin, Doomgiver, etc. etc...) but have no idea how to access the individual textures within each set. The textures path for my project is: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base\textures Can someone help me/us out? Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted April 24, 2002 Share Posted April 24, 2002 I think Hellraiser needs to add 'textures' to the bottom of that list. and, Skell, I'm not sure what your exact problem is? They show up, but as missing textures? Are you loading them from the pak file? and do they appear if you click on them? Link to comment Share on other sites More sharing options...
Hell Raiser Posted April 24, 2002 Author Share Posted April 24, 2002 Wheeeeeeeehehehe! I thank you skellington! Your post made me think, and it turned out I had to add \textures to the end of my path! Grief, sure took a long time to load the Yavin textures, oh well. Link to comment Share on other sites More sharing options...
Skellington Posted April 24, 2002 Share Posted April 24, 2002 Figured it out...I had set up my interface to kinda approximate Max and Maya, so I'd have some kind of reference point to start with. When I did this, for some reason there is no texture box created, and I can't find a way to make it a floater...which SUCKS!!!!! I had to use one of the other, more cluttered setups (one showing "T" "Z" "C"...and a bunch of other meanignful letters ), and that works now. Link to comment Share on other sites More sharing options...
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