DaviJade Posted April 24, 2002 Share Posted April 24, 2002 When making INDOOR levels is it best to make the room with the "Hollow" function OR make the room with individual brushes for each floor, wall, ceiling, etc.... Just wondering because I've read in a tutorial where "Hollow" rooms make textures overlap or something. Advice would be appreciated. Link to comment Share on other sites More sharing options...
Tigris Posted April 24, 2002 Share Posted April 24, 2002 I personally do them by "hollow" and then edit them so that the brushs don't overlap (plus you should texture all sides that are never seen with the "caulk" texture, that way the r_speeds are lower)... Link to comment Share on other sites More sharing options...
CheshireKat Posted April 24, 2002 Share Posted April 24, 2002 I usually Hollow, then adjust the walls, ceilings and floors to make sure none of the brushes are overlapping. Then I go back and edit the walls to incorperate multiple brushes for more complex texture arrangements. Link to comment Share on other sites More sharing options...
UniKorn Posted April 24, 2002 Share Posted April 24, 2002 DO NOT USE HOLLOW. Yes, it is the quickest way, no it is not the most optimal way. Make sure you use mitering walls. Being __________________ |\ | \------------------------- | | | | instead of ___________________ | |__________________| | | | | | | | | Link to comment Share on other sites More sharing options...
DaviJade Posted April 24, 2002 Author Share Posted April 24, 2002 Okay thanks for the advice. When "r_speeds" are mentioned I assume that has to do with the framerate of the level. So my next question is: --- How do I test the framerate inside the game? Link to comment Share on other sites More sharing options...
Tigris Posted April 24, 2002 Share Posted April 24, 2002 r_speed 1 and cg_drawfps 1 the "verts" you have should be around 4000 for the map to be played nicely. I can (but only in extrem situations) go over 10000, but normal running around shouldn't get them that high. Link to comment Share on other sites More sharing options...
DaviJade Posted April 24, 2002 Author Share Posted April 24, 2002 Thanks alot Tigris! Link to comment Share on other sites More sharing options...
UniKorn Posted April 24, 2002 Share Posted April 24, 2002 With r_showtris 1 you can show which tris are drawn. This can help you when you want to see if your hintbrush is actually helping. Link to comment Share on other sites More sharing options...
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