Dark Ugnaught Posted April 24, 2002 Share Posted April 24, 2002 Ok, I've made little room and a ground brush and went to BSP it and I found this on the console: ================== Running bsp command... C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- SetQdirFromPath: no 'base' in x C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- SetQdirFromPath: no 'base' in pN C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map SoF2Map v1.0c © 2000 Raven Software Inc. ----- Lighting ---- SetQdirFromPath: no 'base' in ü completed. Run time was 0 hours, 0 minutes and 1 seconds Then I tried to run my map directly through the sof2map program and got this when 'bsping': C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>sof2map - bsp test.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- SetQdirFromPath: no 'base' in C:/PROGRA~1/LUCASA~1/STARWA~2/GameData/Tools/test. map Thanks Link to comment Share on other sites More sharing options...
UniKorn Posted April 24, 2002 Share Posted April 24, 2002 Try this : C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/duel_wls4.map C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/duel_wls4.map C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light -extra -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/duel_wls4.map just paste it in a batfile and run. and change the name of the map of course. Link to comment Share on other sites More sharing options...
Dark Ugnaught Posted April 24, 2002 Author Share Posted April 24, 2002 So I am to assume the menu 'BSP' in JK2Radiant won't work (tried your batch)? Link to comment Share on other sites More sharing options...
Jedi Howell Posted April 24, 2002 Share Posted April 24, 2002 works for me. i assume that you have been through project settings, and have set all the paths appropriately. jh Link to comment Share on other sites More sharing options...
PurplWulf Posted April 24, 2002 Share Posted April 24, 2002 if you installed the tools correctly it works fine, as long as the map you're trying to compile is being loaded from the proper map folder in the game. IE: GameData/base/maps otherwise you have to edit the project settings to point to the new directories. the purple one Link to comment Share on other sites More sharing options...
DigitalVapor Posted April 24, 2002 Share Posted April 24, 2002 I had the same problem but I finaly figured it out! You have to save your map project in the "base\maps" directory, then compile the map from the bsp menu. pick "bsp FullVis" from the menu, and bingo! It will take a more sensible amount of time too. Link to comment Share on other sites More sharing options...
Muzzlehead Posted April 25, 2002 Share Posted April 25, 2002 Hi all, Ok Ok I think I figured it out. You must run BSP twice to create a BSP file. I have no idea why; perhaps it has to do with win xp. Here is what I needed to do in order to creat a BSP file. ********** 1) Save the file in Radiant to your maps folder 2) select a bsp option and run it 3) a dialog box will appear; minimize it (don't close it) 4) Run the same BSP option again and a BSP file will be created. Then in JKII open the console (shift ~) and type set sv_pure 0 devmap mymapname ******* and all should work If anyone knows why BSP must be run twice, I'd like to hear about it. Link to comment Share on other sites More sharing options...
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