Jump to content

Home

Can't Compile Map in JK2Radiant


Dark Ugnaught

Recommended Posts

Ok, I've made little room and a ground brush and went to BSP it and I found this on the console:

==================

Running bsp command...

 

C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map

 

C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map

 

C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- BSP ----

 

SetQdirFromPath: no 'base' in x

 

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- Vis ----

 

SetQdirFromPath: no 'base' in pN

 

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/test.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

----- Lighting ----

 

SetQdirFromPath: no 'base' in ü

 

 

completed.

Run time was 0 hours, 0 minutes and 1 seconds

Then I tried to run my map directly through the sof2map program and got this when 'bsping':

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>sof2map -

bsp test.map

SoF2Map v1.0c © 2000 Raven Software Inc.

 

---- BSP ----

SetQdirFromPath: no 'base' in C:/PROGRA~1/LUCASA~1/STARWA~2/GameData/Tools/test.

map

 

Thanks

Link to comment
Share on other sites

Try this :

 

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/duel_wls4.map

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis -fast C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/duel_wls4.map

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light -extra -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/duel_wls4.map

 

just paste it in a batfile and run.

 

and change the name of the map of course.

Link to comment
Share on other sites

if you installed the tools correctly it works fine, as long as the map you're trying to compile is being loaded from the proper map folder in the game.

 

IE: GameData/base/maps

 

otherwise you have to edit the project settings to point to the new directories.

 

the purple one

Link to comment
Share on other sites

Hi all,

 

Ok Ok I think I figured it out. You must run BSP twice to create a BSP file. I have no idea why; perhaps it has to do with win xp. Here is what I needed to do in order to creat a BSP file.

 

**********

1) Save the file in Radiant to your maps folder

 

2) select a bsp option and run it

 

3) a dialog box will appear; minimize it (don't close it)

 

4) Run the same BSP option again and a BSP file will be created.

 

Then in JKII

 

open the console (shift ~) and type

 

set sv_pure 0

devmap mymapname

 

*******

 

and all should work

 

If anyone knows why BSP must be run twice, I'd like to hear about it.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...