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Lighting........


Hell Raiser

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Ok, I add in a light entity, but it doesn't light up the whole level, no matter what I set the radius to.

 

I read about ambient lighting in a tutorial for another Radient, so I click on a brush, press n for the entity window, select worldspawn, add in ambient for key and a value of 100 (just to test it) and it did nothing. :(

 

Can someone take me through the ropes step by step for ambient lighting?

 

On a side note, how in the fraggin heck can I get lighting to be previewed in the 3d view? It's a pita to compile, check, redo, compile, redo again.......

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lol, you just described my method perfectly

I add lighting, compile, open the map check it, then go back in and edit the lights, compile, open the map and check it.

 

that's they only way I know to check the lighting on a map so far unless mapping in Q3 offers that additional feature.

 

lucky my machine compiles maps pretty fast and I can do a fullvis in about 45 seconds for smaller maps

 

the purple one

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