Hell Raiser Posted April 24, 2002 Share Posted April 24, 2002 Ok, I add in a light entity, but it doesn't light up the whole level, no matter what I set the radius to. I read about ambient lighting in a tutorial for another Radient, so I click on a brush, press n for the entity window, select worldspawn, add in ambient for key and a value of 100 (just to test it) and it did nothing. Can someone take me through the ropes step by step for ambient lighting? On a side note, how in the fraggin heck can I get lighting to be previewed in the 3d view? It's a pita to compile, check, redo, compile, redo again....... Link to comment Share on other sites More sharing options...
PurplWulf Posted April 24, 2002 Share Posted April 24, 2002 lol, you just described my method perfectly I add lighting, compile, open the map check it, then go back in and edit the lights, compile, open the map and check it. that's they only way I know to check the lighting on a map so far unless mapping in Q3 offers that additional feature. lucky my machine compiles maps pretty fast and I can do a fullvis in about 45 seconds for smaller maps the purple one Link to comment Share on other sites More sharing options...
Hell Raiser Posted April 24, 2002 Author Share Posted April 24, 2002 *cough* Originally posted by Hell Raiser Can someone take me through the ropes step by step for ambient lighting? *cough* Link to comment Share on other sites More sharing options...
PurplWulf Posted April 24, 2002 Share Posted April 24, 2002 sorry man, can't help ya there I'm a newbie to Q3 mapping myself but if you figure it out, be sure to let other newbies like myself know *pats Hell Raiser on the back* that's a nasty cough you got there the purple one Link to comment Share on other sites More sharing options...
Hell Raiser Posted April 25, 2002 Author Share Posted April 25, 2002 *couughbumpcough* Link to comment Share on other sites More sharing options...
UniKorn Posted April 25, 2002 Share Posted April 25, 2002 The only way to preview your lighting is by using mohradiant and cofigure it for JK2. It is possible, I am doing it. Just set your mod dir to base and your project paths to the appropriate jk paths. Link to comment Share on other sites More sharing options...
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