senkusha Posted April 25, 2002 Share Posted April 25, 2002 So, after much trial and error, I actually got a model to compile and show up in modview. Here should be all the proof you need. Just fyi it's ~70k. http://home.earthlink.net/~senkusha/Gladiator_GLM.jpg And just to clarify, that's the lower half of the gladiator model recently released for Q3. It has a full skeleton (well the lower half at least), no tags, no LODs, and a simple walk animation which does work. Now, as far as the process used to get it to work, I have to iron it out and refine it, but it was fairly straight forward. All I used was max 4, standard bones, the skin modifier, and assimilate. Actually, the hardest thing to get working was assimilate, It's a little picky about settings. I did try to get it in the game by doing a "testmodel models/players/gladiator/model.glm" but it kept crashing even when i tried a different model such as kyle. Not sure if thats my system or if its a bug. Could somebody try it and let me know if it worked. I'd like to start a FAQ or tutorial on this process. Any help is welcome and gladly encouraged. Link to comment Share on other sites More sharing options...
Guest seantree Posted April 25, 2002 Share Posted April 25, 2002 very good news. are you going to post your skeleton structure? I'll let you know if i get anywhere. Link to comment Share on other sites More sharing options...
dreamstation Posted April 25, 2002 Share Posted April 25, 2002 Very nice model you have there! By the way, is that that Q4 Gladiator model for Quake3? Link to comment Share on other sites More sharing options...
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