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leaks in maps


Danica

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I tried to make a first room and got it compiled...the game cant' find it though...and I think there was a leak when I ran the bsp thing...I used the find leak command under the misc menu...but it didn't seem to do anything....is there any other way to find leaks? and do I need anything besides a place for the player to start and a light in my room?

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Make sure the map is TOTALLY enclosed, that you didn't use any see through or nonsolid shaders for exterior walls/ceilings/floors, and that there's an info_playerstart (or deathmatch).

 

If all that's there, it should compile just fine.

 

If it does compile correctly, make sure to enter 'sv_pure 0' in the console before you load the map.

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