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How do I make Damaging Floors?


Shalone

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I don't even want it to be liquid, I just want it to be damaging/instant death floor tile, the whole idea of the map is a 20sq ft arena in the center of a danger area, so if you dual or fight on the arena, and get knocked out, it's ring out and instant death

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Lava DOES automatically hurt you.

 

But if you just want a floor to hurt someone, make a brush that's the extent of the 'damaging' area, then make it into a trigger_hurt.

 

Check the entity info (press 'N') on that for more info on how to change it's settings. But that should help ya. ;)

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Did you read the entity info:

 

I quote:

 

Any entity that touches this will be hurt.

 

It does dmg points of damage each server frame

 

Targeting the trigger will toggle its on / off state.

 

 

 

SILENT supresses playing the sound

 

SLOW changes the damage rate to once per second

 

NO_PROTECTION *nothing* stops the damage

 

 

 

"dmg" default 5 (whole numbers only)

 

If dmg is set to -1 this brush will use the fade-kill method

 

 

So, if you want it to instantly kill the player, you have to add a key 'dmg' and value '-1'

 

To do that, type 'dmg' into the box labeled 'key'

and '-1' into the 'value' box, and press enter. If you want it to hurt you, but not instantly kill you, give it a key 'dmg' and a value that is something higher than 5.

 

And shaders are scripts that control what a texture looks like.

 

It's a big topic I don't have time to explain, but here's a quake3 tut on shaders that should help you:

 

http://www.qeradiant.com/manual/Q3AShader_Manual/

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