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How do I make Damaging Floors?


Shalone

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Posted

I want to make a football sized pool of lava, that kills you instantly if you touch it.. how do I do it?

Also Can you make lava eruptions

Posted

I don't even want it to be liquid, I just want it to be damaging/instant death floor tile, the whole idea of the map is a 20sq ft arena in the center of a danger area, so if you dual or fight on the arena, and get knocked out, it's ring out and instant death

Posted

Lava DOES automatically hurt you.

 

But if you just want a floor to hurt someone, make a brush that's the extent of the 'damaging' area, then make it into a trigger_hurt.

 

Check the entity info (press 'N') on that for more info on how to change it's settings. But that should help ya. ;)

Posted

Yeah, you can change the ammount of damage.

 

And I'm not sure what you mean by animated texture... Do you want lava, or just a floor that hurts you? In my example, the trigger_hurt should have a 'system/trigger' texture applied to it, so it shows up invisible.

Posted

I want the floor to hurt you, but make the tecture move.. nm..

how do you change damage?

Right now it's doing 1pt of damage a second, but even on the floating platforms.

Posted

Did you read the entity info:

 

I quote:

 

Any entity that touches this will be hurt.

 

It does dmg points of damage each server frame

 

Targeting the trigger will toggle its on / off state.

 

 

 

SILENT supresses playing the sound

 

SLOW changes the damage rate to once per second

 

NO_PROTECTION *nothing* stops the damage

 

 

 

"dmg" default 5 (whole numbers only)

 

If dmg is set to -1 this brush will use the fade-kill method

 

 

So, if you want it to instantly kill the player, you have to add a key 'dmg' and value '-1'

 

To do that, type 'dmg' into the box labeled 'key'

and '-1' into the 'value' box, and press enter. If you want it to hurt you, but not instantly kill you, give it a key 'dmg' and a value that is something higher than 5.

 

And shaders are scripts that control what a texture looks like.

 

It's a big topic I don't have time to explain, but here's a quake3 tut on shaders that should help you:

 

http://www.qeradiant.com/manual/Q3AShader_Manual/

Posted

Ok, so why is it still damahging me when standing on the floating platforms above it?

NM no protection pretty much means it'll hurt everywhere.

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