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Skeletal Structure Revealed


ShodiKGian

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This is the nearly complete skeletal structure for _humanoid type models. I have omitted facial stuff since it is really complex and most people don't appear to want to use it.

 

On top of this there are FOUR levels of detail included in the models, I am not posting this right now. LOD 1 is the highest resolution and is grouped with stupidtriangle, LOD 2 is the next highest and is grouped with stupidtriangle1, etc.

 

And now for the skeleton:

==============================================

spine_root

|

|--pelvis

| |

| |--lower_lumbar

| | |

| | |--upper_lumbar

| | |

| | |--thoracic

| | |

| | |--cervical

| | | |

| | | |--cranium

| | | |

| | | |--(tons of stuff here, I will compile it later)

| | |

| | |--rightarm_root

| | | |

| | | |--rightclavical

| | | | |

| | | | |--righthumerus

| | | | |

| | | | |--righthumerusX

| | | | |

| | | | |--rightradius

| | | | |

| | | | |--rightradiusX

| | | | |

| | | | |--righthand

| | | | |

| | | | |--rightdigit1_root

| | | | | |

| | | | | |--rightdigit1_joint1

| | | | | |

| | | | | |--rightdigit1_joint2

| | | | | |

| | | | | |--rightdigit1_joint3

| | | | |--rightdigit_eff

| | | | |

| | | | |

| | | | |--rightdigit2_root

| | | | | |

| | | | | |--rightdigit2_joint1

| | | | | |

| | | | | |--rightdigit2_joint2

| | | | | |

| | | | | |--rightdigit2_joint3

| | | | |--rightdigit2_eff

| | | | |

| | | | |

| | | | |--rightdigit3_root

| | | | | |

| | | | | |--rightdigit3_joint1

| | | | | |

| | | | | |--rightdigit3_joint2

| | | | | |

| | | | | |--rightdigit3_joint3

| | | | |--rightdigit3_eff

| | | | |

| | | | |

| | | | |--rightdigit4_root

| | | | | |

| | | | | |--rightdigit4_joint1

| | | | | |

| | | | | |--rightdigit4_joint2

| | | | | |

| | | | | |--rightdigit4_joint3

| | | | |--rightdigit4_eff

| | | | |

| | | | |

| | | | |--rightdigit5_root

| | | | | |

| | | | | |

| | | | | |--rightdigit5_joint1

| | | | | |

| | | | | |--rightdigit5_joint2

| | | | | |

| | | | | |--rightdigit5_joint3

| | | | |--rightdigit5_eff

| | | | |

| | | | |

| | | | |--righthang_tag_bone

| | | |

| | | |--rightarm_eff

| | |

| | |--leftarm_root

| | |

| | |--(same as right arm but uses 'left')

| |

| |--leftleg_root

| | |

| | |--leftFemurYZ

| | | |

| | | |--leftFemurX

| | | |

| | | |--leftTibia

| | | |

| | | |--leftTarsal

| | |

| | |--leftLeg_eff

| |

| |--rightleg_root

| | |

| | |--(same as left leg but uses 'right')

| |

| |--motion_root

| |

| |--motion

| |--motion_eff

|

|-spine_eff

 

==============================================

 

 

I hope this is helpful to everyone.

I will be working on more shortly.

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The show I'm in openned on Wednesday of last week so I have been pretty busy. I had tonight and tomorrow off so I decided to work a bit more on things today. Still slowly working on cracking file formats. XSI isn't that complex and doesnt use any sort of compression so I'll probably have a converter for people who can't get MAX4 (including me :) ) sometime in the future.

 

I might just get a blank skeletal file made for 3ds format too, I'm not sure which would be more helpful for people.

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