Jump to content

Home

Prolonging the marks on the walls...


V-tecc

Recommended Posts

Is there a way to make the mark on the walls caused by for instance a saber last longer.

They usually disappear after a while.

 

I have tried switching the \cg_marks toggle to a number over "1" but with no effect.

 

Don't ask me why I want to do this, please. I just want to know if it's possible and if it is then how.

 

I would also know what effects this change would cause the game. Would it slow it down?

 

Hope someone knows...

 

V-tecc

Link to comment
Share on other sites

No, it's not a dumb question at all. In fact, I wish there were a way to indefinately draw the wall marks and dead bodies. But, we probably won't be able to hack in longer draw times until the Single Player full SDK is released. And from what I've been reading, it may or may not happen...

Link to comment
Share on other sites

Greetings.

Like the poster of this post Ive also pondered over how to make the markings stay longer on the walls from a saber.

Well, I can say that it isnt controlled by a consol command, that much I know.

But I can share what Ive found out so far BUT havent been able to succesfully alter to get the effect I want, but it is the files that obviously controls the markings.

Here goes;

 

in "assets0.pk3" - in /shaders/ directory theres a shader called "marks.shader".

Open in Notepad and u will see it calles for 3 textures:

gfx/damage/rivetmark.tga

gfx/damage/burnmark3.tga

gfx/damage/burnmark1.tga

 

rivermark.tga is the texture for the saber burns on walls etc.

 

Ok, 1st part revealed.

Now the tricky part =))

 

In sounds/weapons/saber/ theres 3 soundfiles that JK2 uses when u hit a wall/floor with your saber:

saberhitwall1.mp3

saberhitwall2.mp3

saberhitwall3.mp3

 

so what?!?! you might say. Well;

In folder /effects/ there are scripts to control how the game uses particles and textures to show damage and other effects in the game.

There is a /saber/ folder there with 5 files:

blood_sparks.efx

boil.efx

fizz.efx

saber_block.efx

spark.efx

 

Open them in Notepad and examine them and you will notice that its them that controls the particle/texture effects.

BUT; I have yet to be able to find the *.efx that controls the Wallmarks you make with your saber. Since most *.efx calles for a specific sound Ive looked in all and havent found 1 *.efx that uses the 3 above stated sabersounds.

And there are *efx for all the effects in game but the saber wall cut.

 

So why am I posting this then?

Well, I just thought I should share what Ive found and with my findings plus all of yours and the rest we will eventually figure it out =))

 

I hope I havent made a fool of myself here hehe. I could be totaly out there in this matter u know.

So I hope we figure it out cuz I to want to have the wallmarks stay longer ingame.

 

Laterz

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...