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Doomgiver Detention Centre


scoobydoo

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In the crawlway above the pipes, the ceiling falls to bits as soon as you try to break a grate, and after being hit by a few rockets, I decided to try a sneaky approach next time round.

 

Standing on the pipes outside the door, and using an explosive weapon, I destroyed most of the ceiling; leaving ceiling girders which stop rocket fire.

 

You have to just move into the crawlspace to activate the troopers, they 'wink' into existence.

 

I then sniped away from the safety of the pipes, leaving a few troopers to chuck around the room afterwards. You don't even have to relocate :)

 

BTW, has anyone managed to juggle stormtroopers in the air, yet ?

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I did that section in one go. I snuck in, listened and looked very carefully. I noticed the one Rocket Trooper and decided he'd be helpful. I broke open one grate right above him and while they were all saying "Huh?" I mind tricked him and let him waste almost the whole room. I managed to stay in the ceiling the whole time, and i just kept mind tricking the Rocket Trooper until I thought it was safe, then I dropped down, gave him a nice quick close up of my saber, and moved on...

 

I have Pushed and Pulled some troopers. Pushed them off a cliff and then pulled them back, but they die as soon as they hit the ground.

 

If you grip and lift you can then push, and try to grip when they come down again, but as soon as you try to grip again they tend to die and slip through your fingers. So no, no juggling.

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