Mech-Ryu Posted April 25, 2002 Share Posted April 25, 2002 Hello all.. first I am a n00b to this JK2 Radient thing, i have expiremented with it for a few hours and manged to make a few things nothing major. But here is my question, is it possible to fit a texture onto a brush without the texture being to big.. Second, glass, where is it and I have heard that it dosnt appear transparent, you have to make it transparent on your own.. Please enlighten me on this issue... First question.. am I making the brushes to small? Link to comment Share on other sites More sharing options...
Tigris Posted April 25, 2002 Share Posted April 25, 2002 So grasshopper, you want to learn the ways of the JK2Radiant... Erhm, sorry- wrong movie Ok, if you want to fit a texture exactly to a brush, just hit the "s"-key and then you should already see two "fit" labeled keys. press the upper and you should have fitted the texture onto the brush. With the numbers besides the upper fit key you can specify how often the texture should be assigned onto the brush. The lower fits it 1x1 onto the brush. If you are using radiant sometimes when you hit "apply" the texture is stretched wrongly again- just hit "cancel" and it should look alright. Link to comment Share on other sites More sharing options...
Tantalus Posted April 25, 2002 Share Posted April 25, 2002 Look under common for glass. It is transparent, so whoever told you it wasn't was either thinking of a different type of glass or was mistaken. Link to comment Share on other sites More sharing options...
FEXX Posted April 25, 2002 Share Posted April 25, 2002 I have not worked yet with glass in JK2 map construction, but do plan to. Is there a limit to how much glass a single map can have? Like could I have all my floors and walls as glass (so they can be destroyed)? Link to comment Share on other sites More sharing options...
Tigris Posted April 25, 2002 Share Posted April 25, 2002 Should be possible, but you could get very low fps that way. Link to comment Share on other sites More sharing options...
Arawyn Posted April 25, 2002 Share Posted April 25, 2002 I have a similar question. I am just learning JK2Radiant so anything i make is just going to be very....boxy. I had kind of wanted to make somethings out of glass, maybe like a tunnel or something. Is there a way to make it so that the glass does NOT break? Like if i wanted an enclosed catwalk to connect 2 parts of the level, could i put glass panels in but have it so they cannot be destroyed? Link to comment Share on other sites More sharing options...
Tigris Posted April 25, 2002 Share Posted April 25, 2002 As far as I understood the previous posts just texture it with glass, then it should not be breakable. Link to comment Share on other sites More sharing options...
Coyote399 Posted April 25, 2002 Share Posted April 25, 2002 Ok, if you want to fit a texture exactly to a brush, just hit the "s"-key and then you should already see two "fit" labeled keys. press the upper and you should have fitted the texture onto the brush. "this work only whhen a face is selected, not the whole brush" uhhh....how do i just select one side?? Link to comment Share on other sites More sharing options...
Tigris Posted April 26, 2002 Share Posted April 26, 2002 Argh- I hate JK2Radiant!!! GTK does that... Ok, just select one side by pressing the shift+ctrl+alt key simultaniously... then try again... Link to comment Share on other sites More sharing options...
Tantalus Posted April 26, 2002 Share Posted April 26, 2002 Yes, by default, glass is not breakable. In order to make it breakable, you have to make it a func_glass entity. Link to comment Share on other sites More sharing options...
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