k3po Posted April 26, 2002 Share Posted April 26, 2002 i have made my model made the mats and uv mapped and then i export to md3. but the md3 viewer app won't display the textures. is it because there is 5 differant texture files. or is it becasue ther is several differantmeshes in one file? or am i doing something wrong here. it's a new lightsaber handle. thanx. Link to comment Share on other sites More sharing options...
Tems Posted April 26, 2002 Share Posted April 26, 2002 neither of those should bork a thing. ive used models with tons of meshes and 12 different texture files w/o fail. any other symptoms? could it be your tex files arent compatible w/ the model viewer? -Tems Link to comment Share on other sites More sharing options...
k3po Posted April 26, 2002 Author Share Posted April 26, 2002 one texture file worked then stopped working. does anyone know where i can find some tutorials on making md3s in gMAX? Link to comment Share on other sites More sharing options...
Octavius Posted April 26, 2002 Share Posted April 26, 2002 did it give you an error or did it just "not work"? I know when I create an md3, I use another program called milkshape3d. To compile the md3, you have to have a qc file (a control script that tells the compiler where the default textures are for each model part, and some info about frames, etc...) If the qc file has the path correctly displayed for those graphics, then it should be fine after you compile it. Another suggestion might be to put your files in the same directory structure as you would use in JediKnight2 (example: base/models/players/MODELNAME) I was able to get any md3 to show the correct textures as long as I compiled it right with the qc file... Link to comment Share on other sites More sharing options...
haplofxp Posted April 26, 2002 Share Posted April 26, 2002 how do u export to md3 i am in gmax?? Link to comment Share on other sites More sharing options...
spacermonkey Posted April 26, 2002 Share Posted April 26, 2002 you need to download the tempest plugin from discreat to export as md3.... Link to comment Share on other sites More sharing options...
k3po Posted April 26, 2002 Author Share Posted April 26, 2002 to export to md3 in the full gmax toolset i took the export plugin from the tempest gamepak and put it in the gmax plugin directory. i didn't get any errors it just brought up this white blob that looked like my model that i made. the export plugin is pop n fresh beta5. thanx. oh, i don't have milkshape3d is there any other app that will work? Link to comment Share on other sites More sharing options...
k3po Posted April 26, 2002 Author Share Posted April 26, 2002 i made the model in blender, and exported to dxf. is there another app that i can uv map textures then export md3. I downloaded aztec but there are no manuals or help files. any other FREEWARE app i can use? Link to comment Share on other sites More sharing options...
haplofxp Posted April 26, 2002 Share Posted April 26, 2002 will it still have its textures after i export it? and how do i edit the tags from where the blade starts and where the hand grip is located on the handle model? Link to comment Share on other sites More sharing options...
k3po Posted April 26, 2002 Author Share Posted April 26, 2002 good question. i don't know. in fact thats what i'm trying to do now is figure out how to make a new saber handle. if you figure out e-mail me at imnla@softhome.net thanx. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.