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Q3 models?


Razorclaw212

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converting a quake3 model is extremely easy -- except for one thing... Unless you created the quake3 model, I would question your reason for converting it. It is someone elses work, and they might not like it being converted by someone else other than themselves... So do research, and ask them first.

 

I have converted md3 files many times, just to see if I can get the _humanoid bones/animations to work. Stripping the existing animations is easy with a program like Milkshape3d. But adding the new animations, is something altogether. I am still trying to get a usable bone structure =(

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