Kamikaze_Elite Posted April 26, 2002 Share Posted April 26, 2002 How do I change kyle's sketeton in SP? I tried switching the Jedi model.glm (with my skin on it) directly with kyle's model.glm. Of course, this didn't work. The saber was in the left hand of the model when I started the game up. I've had good luck getting my SP mod (yes, my first for JO) working so far, and I even have the skin ready on the Jedi model. This darned skeleton issue is holding me up! Please help! Link to comment Share on other sites More sharing options...
Laii Ka Posted April 26, 2002 Share Posted April 26, 2002 Heyas stranger. Just send me a mail at shoni@home.se with specifications on what u want done and include any files u use for the skins and Ill make the .pk3 forya =) Laterz Link to comment Share on other sites More sharing options...
Kamikaze_Elite Posted April 26, 2002 Author Share Posted April 26, 2002 Thanks for the offer Laii Ka. But I like to do things myself. I'll keep your offer in mind, though. Hopefully someone else can give me some advice... Link to comment Share on other sites More sharing options...
Laii Ka Posted April 26, 2002 Share Posted April 26, 2002 Oki buddy. I know its great to be able to do things on your own as it feels like u achieved something. So then: advise: If I understood u correctly you want to use the Jedi Model with your skin as Kyle? If so u need to do the following; In Assets0.pk3 theres a folder called /ext_data/ with a file called "npcs.cfg". Open up that file in Notepad for ex and scroll down to; //Characters munro { fullName "Katarn, Kyle" playerModel kyle saberColor blue reactions 4 aim 5 move 3 aggression 5 evasion 5 intelligence 5 playerTeam player // race human class kyle snd munro } Kyle { fullName "Katarn, Kyle" playerModel kyle saberColor blue reactions 4 aim 5 move 3 aggression 5 evasion 5 intelligence 5 playerTeam player // race human class kyle snd kyle sndcombat kyle sndjedi kyle dismemberProbHead 1 dismemberProbArms 1 dismemberProbHands 20 dismemberProbLegs 1 dismemberProbWaist 1 } -------------- Now u need to change the playerModel value from "kyle" to "jedi". on both places the file calles for playerModel "kyle" Then remove all original "kyle" material in folder models\players\kyle\ except for the "animsounds.cfg" file. Then put your own files in it including the model file "model.glm" from the Jedi directory as Im assuming u are talking about that model. Open "model_default.skin" and make sure all the paths in it that points to your skinfiles matches the "kyle" folder path (models/players/kyle/torso.jpg etc) the make a pk3 and fire up SP, but as I expect you know u cant use these new adjustments on a presaved file in the game as it will missplace stuff on the model as its colliding with previously saved info in the game. U will have to start a new game or consolstart the map ur currently on; ex. map bespin_undercity. I hope this helps and good luck =) Laterz Link to comment Share on other sites More sharing options...
Kamikaze_Elite Posted April 26, 2002 Author Share Posted April 26, 2002 Laii Ka, you are my savior! I did what you said and it worked like a charm. Thanks alot man! Link to comment Share on other sites More sharing options...
Laii Ka Posted April 26, 2002 Share Posted April 26, 2002 Great man, I like to help out =) Hope your new guy does good. Laterz Link to comment Share on other sites More sharing options...
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